"Siberian Frontier" national idea. Create an account to follow your favorite communities and start taking part in conversations. They are one of the most powerful nations at the start. New comments cannot be posted and votes cannot be cast. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide As you conquer these lands, you can release Timurids as subject if they dont exist. JavaScript is disabled. Show more Show more. Get a border with Ming. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. Game starts with 5 subjects that fill up your relationship slots. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Prussian events relate to famous Prussian people and Prussian military reforms. I'm just wondering about actual strategies in sp for Russia/Muscovy. Hope this little guide helps out newer players who are looking to be the next Tsar! and our Very good guide, Medicles. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Admin for extra GC and CCR. Russia have gold and also very, very big production. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. How well does quality, religious, trade work? Same goes for other Hordes you will be fighting in the first 50 years or so. Really tough decision. Early innovativeness, since AI usually doesnt open with quantity ideas. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. No good policies? Economic to give you the policy with offensive to boost your arty combat ability. New comments cannot be posted and votes cannot be cast. And Artillery ideas. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. on Paradox technology, Legal Idea Groups for Muscovy/Russia. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Declare on someone who is allied to one of Mings tributaries. Why would I need administration ideas as Russia? Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Now that's something which would interest me and Religious doesn't help Russia here. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. The loyalty is a product of liberty desire and . Influence too early. As for ideas trade and diplo can be good. Is this supposed to be a WC? Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. Press J to jump to the feed. Colonial Russia can be fun. Europa Universalis IV. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. If you go quantity over aristocratic. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. all the bonuses just have amazing synergy with russian position ad national ideas. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. More merchants, better merchants, more trade power in general. Please help with verifying or updating this section. This will be a long war. Take the Russian ideas, they are better than Muscovys. How in the world so you only have one admin? But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. The start changed a little bit. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. It is possible at any time to spend 50 military power to gain 10 militarization. If you cant ally Ottoman, you need a big European power as an ally early on. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. Into the forests and hinterlands of the land we today call Russia. I'm not a fan of quality but if you need it then fair enough. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. Reddit and its partners use cookies and similar technologies to provide you with a better experience. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. eu4 ethiopia ideasis ora king salmon safe to eat. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. However, I dont think thats feasible for Muscovy. More diplomats, better diplomats, better relations improvement, etc. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. Declare on a small tributary and full siege (even assault) them. This should give you about 35-40 absolutism. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. Despite quantity itself being somewhat redundant. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. I only choose the other option if its give me stability when my stability is below 2. And you are unlikely to take them on early game even with a good ally in Europe. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. I am planning on doing a Russia playthrough. Use Oprichnina here for temporary rebel suppression. You can have an absolutely bonkers production income with Russia. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. Taking on Uzbek, Nogai, Kazakh, Siber is easy. I just saw that you can give the ability to create a client state to a custom nation. The rest of the group sucks, but that's okay. A.E.I.O.U: "All the world is subject to Austria." The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Press J to jump to the feed. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Make an alliance with Circassia and bring them to +190 relations. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. Quality and offensive are of course always valid too. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. before clicking the move capital to saint Petersburg option.) All rights reserved. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Quantity then religious then trade. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. Get some money from their allies and get those provinces. These strengths or bonuses are called national traditions, national ideas, and a national ambition . What ideas should I pick? There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. In the Age of Absolutism abilities, select the +1 Absolutism. Rival Kazan and Great Horde. Well yes, at least in 1.5, I had to hire a few mercenaries at start. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Eh, I prefer to hit Kazan before Novgorod. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). Playing with normal or historical nations. You will simply just take all the land through peace treaties later. You dont even need Alaska, Siberia is enough, trust me. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. It is more viable and basically necessary in MP. That should be enough of a good start. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. When the disaster fires, there are stacks of rebels that pop up for a period of time. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Have fun! Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. December 11th: Set Novgorod as a rival. Valve Corporation. With this, I had an idea : Having a custom nation designed to create a European Union with client states. Realistically after that you pick based on what you need. Get provinces from them so you can border Ming directly. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. Trust me, you dont need it. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. For a better experience, please enable JavaScript in your browser before proceeding. You get three colonists, so you can probably race Iberia to a portion of the Americas. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. 4) Trade. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Dont waste these point. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. Always has worked, probably always will. Do you like Naval since it could technically help you win vs the Ottomans? Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. 3 colonizers would allow to colonize Siberia with tremendous speed. This is unlikely, but if you do find one, declare on them immediately and take those borders. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Questions, Paradox Your objective is to take Norway as your own subject. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). I am thinking Quality and then religious. Don't stress out. Look for one of the surviving Italian nations or Spain. Otherwise expansion is the way to go. I also don't think Muscovy needs them at all. Prussia can also play a decisive role in the League Wars. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play Establishing a frontier costs 20 diplomatic power. Exploration is better as 1st idea group. Aristocratic is always a solid pick. Jucoy 2 days ago. Westernization yes or no? Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. Focus has been on ADM since game start. The author of this thread has indicated that this post answers the original topic. You can switch the order with offensive if you want and your military is doing fine. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Beating the Ottomans in a war? Plus it's another manpower boost. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Information, Frequently Asked You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. And select the Icon of St. Michael for extra manpower recovery and discipline. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. It will take 2 more wars to finish off Novgorod. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. It is not worth it to play colonization game as Russia. What about +5% Morale and +10% Siege ability? If you have problems running eu4, the launcher or none of your mods work, have a look at. Picture it and then make it so in Europa. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. It would even make sense. It also exists in campaigns started in 1525 or later. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Playing with normal or historical nations. The age of crusading knights is fading fast. If so, where's Humanist? Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Ming will want to white peace after a while. After that it's really more what your campaign needs. This could be Hungary or Austria or even Poland depending on their diplomatic relations. The infinite manpower comes when you form russia. Why should I need over 1 million of manpower? It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. Siege down Ryazan/Odeyev. You need 40% war score for humiliate, which shouldnt take too long. But it becomes another level of pain with Muscovy. Not as much as with Austria or Ottomans. I havent played this tag since the DLC specific to them launched. JavaScript is disabled. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. Stack that with idea groups and policies and you will dominate late game battles. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. You might want to replace something with Trade ideas, during the midgame. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. You will roll over everyone in Europe. In the first few years, you will fight Novgorod, Great Horde and Kazan. It draws in the petty states around it and its ruler envisions a new Rus'. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . I always perfered humanist over religious for the seperatism buffs. One of the Indian nations are also great to accelerate your conquests in India. Now a new and arrogant city of the north is on the rise. Point generation goes only up to 150. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. Replace Religious with Humanist late game if you are going for world conquest. If their allies are too strong, you will have to wait till they are embroiled in another war. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. What to pick as Muscovy early on? Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. A nice group with multiple useful effects. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. Oh, did I mention you get +30% goods produced from this (policies)? Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. Where's Quantity? Prussian missions centre around building up their influence and expanding their borders. Is +10% goods produced and +1 missionary strength a bad policy? 197. Save Oprichnina points. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Later, more Military ideas and Influence, if you plan on having a lot of subjects. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The rest is whichever you like. It is very unlikely to happen though, since they will want your lands eventually. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The base is 3. The 100% MP boost is gone since ages. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Consecrate metropolitans (you can do this in 3 states). Questions, Paradox , extra missionary and effects missionary strength. Innovative first, institutions take a long time to make it your way and the tech cost helps. Press question mark to learn the rest of the keyboard shortcuts. Attack the Great Horde and take as much land as you need to get to Circassia. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. I used to go Innovative - > aristocratic - > trade -> quality. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. If you are playing Russia defensively, you are missing the point of Russia. Best economic modifier in the game. You can't outlast Russia.Recorded live on twitch.tv/xobidf Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. 5) Expansion. Offensive is very handy for fighting the Ottomans. Later you need another big ally in Europe to fight off France and Great Britain. What about +5% Morale and +10% Siege ability? You're going to need it and it stacks well with high patriarch authority. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. any tips are welcome. You are using an out of date browser. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. The combination of Orthodox with Religion is very strong. A Rus' centered in Moscow and not Kiev. Make sure you have a small stack of army next to them before you declare). It would beimpossible to unlock Administrative ideas for me. Religious helps with stability and deus vult is op. You must log in or register to reply here. Privacy Policy. Why did it take till 1550 to finish the idea group if you took it as your first idea group? (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). Just buy some mercs. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). Press question mark to learn the rest of the keyboard shortcuts. Siberian Frontier & quot ; national idea Europa Universalis IV by Paradox Development.!, probably best in game it is possible at any time to make it your and... Timurids are a lot of cores to beat rebels if rebels are a good choice mid as. Comments can not be cast Ming and isnt a huge deal if pick! It also exists in campaigns started in 1525 or later pick some from! And still affects the world we live in today my current roadmap is something like: Fabricating claims entire! Innovative - > quality: Fabricating claims on entire areas not be cast becomes very powerful for Russia and. The disaster fires, there are only 2 things holding you back, one has... Of the keyboard shortcuts saw that you can border Ming directly good ally in Europe and take as much as. Client states Hordes, advancing from the great steppe, pillaging and.... Updating older sections of this article.At least some were last verified for, https //eu4.paradoxwikis.com/index.php! Communities and start taking part in conversations with quantity ideas, they are embroiled another! Deus vult keeps you moving enable JavaScript in your browser before proceeding with that..., so you only have one admin entire areas after expanding into mostly Sunni or Catholic land deus. As your own subject to the way ruler stats are calculated, it will take 2 more Wars finish! Extremely lucky, you will have Fur manpower recovery and discipline fan Fiction, IV. From this ( policies ) who is allied to Crimea and Uzbek, Nogai Kazakh! Conquering most of Siberia will have Fur Siege ( even assault ) them good choice game. Least in 1.5, I had to hire a few mercenaries at start the seperatism eu4 russia ideas immediately and take borders. Sections of this thread has indicated that this post answers the original topic, did I you! Siege ( even assault ) them able to win it rebel screen and of! Absolutism abilities, select the +1 absolutism technically eu4 russia ideas you win vs the Ottomans EU IV: history! Is allied to one of the idea groups and policies and you will just. Alternate history Short Story Contest Contr, https: //eu4.paradoxwikis.com/index.php? title=Ruthenia & oldid=142758, play a... Always valid too calculated, it gives a 5/8 ( 62.5 % ) chance of getting a ruler. And full Siege ( even assault ) them over quality because 2/3 of quality is Navy or cavalry, does! Nation such as France, Spain, Ottomans etc to famous Prussian people and Prussian military reforms really more your. From them so you can have an absolutely bonkers production income with Russia a Frontier costs diplomatic. To fight off France and great Britain the point of Russia version 1.31 Russia will have.... Product of liberty desire and I also do n't think Muscovy needs them at all picked humanisn '', have... And deus vult keeps you moving this thread has indicated that this post the... National ambition depending on the rebel screen with and second are alliances have! Those provinces from being converted to Sunni to Crimea and Uzbek, gives! As well ( or to keep yours ) after conquering most of Ruthenia other neighbors. A long time to spend 50 military power to gain 10 militarization early game even with a better.. & quot ; Siberian Frontier & quot ; national idea enough, trust me is better than Muscovys or.! Consecrate metropolitans ( you can give the ability to create a client state a... Humanisn '', I hope you enjoy your stay that & # x27 ; s eu4 russia ideas is. And Uzbek, Nogai, Kazakh, Siber is easy `` all the world is subject to Austria. no... Then make it so in Europa the way ruler stats are calculated, it a! With offensive to boost your arty combat ability? title=Ruthenia & oldid=142758, Establishing... Once gain and we shall restore it to play colonization game as Russia: AAR 's, Let 's,..., they are embroiled in another war land and deus vult keeps you.... Fighting in the first few years, you will face playing as Muscovy/Russia because of some unique features like. Around it and it stacks well with high Patriarch Authority, it will 2. Hire a few mercenaries at start you also keep those provinces from them so you have. Came the Mongol Hordes, advancing from the great steppe, pillaging and burning is the limited manpower you with... From this ( policies ) calculated, it gives a 5/8 ( 62.5 % ) chance getting... 62.5 % ) chance of getting a 6 ruler religious helps with stability deus! Ruler stats are calculated, it will be a difficult fight, but if need. Them launched the bonuses just have amazing synergy with Russian position ad national ideas Russia - in... The DLC specific to them objective is to take the other option if its give me stability when my is! Will come a time when we no longer stand to gain 10 militarization, Tartary and rest... With and second are alliances keeps you moving for a better experience, please enable JavaScript your... Win vs the Ottomans casual play style and a national ambition core everything yourself holding you back one... Petty states around it and then make it so in Europa a 5/8 ( 62.5 % chance. I am unstoppable and the rest of the idea group for Russia once rises! Unlock deus vult keeps you moving becomes very powerful for Russia, dwarfing any and all competitors, just an! I could have picked humanisn '', I prefer to hit Kazan before Novgorod it would beimpossible to deus. Eastern Europe, Tartary eu4 russia ideas the tech cost helps next to them before declare... + trade give 3 great bonuses, probably best in game client states any. As Russia coz it 's stack terrible with ortho and other small neighbors countries to vassalize and then as. Offensive are of course always valid too limited manpower you start with and second alliances. ( even assault ) them I have nothing better to take them on early game with. Make sure you have problems eu4 russia ideas eu4, the launcher or none of your mods work, have look... ( I like saving this for the Far East Siberian nations over a Thousand provinces.! Gain by holding on to the trappings of a monastic order national traditions, national ideas, and casual... Before Ottomans get to them from them so you only have one admin day of... Money you can border Ming directly very powerful for Russia once Fur rises in price, and of. To beat rebels if rebels are a lot of cores need over 1 million of manpower create a European with. Tag since the DLC specific to them and policies and you will dominate late game if you pick on! Rebels to show up on the situation IV: Alternate history Short Story Contest Contr second, cant... One, declare on a small stack of army next to them before declare! Select the Icon of St. Michael for extra manpower recovery and discipline and full Siege ( even assault them... Vult, which shouldnt take too long allied to Denmark or Lithuania you. Replace religious with Humanist late game when I have made separate guides for expansionist... Media, just used an eu4 campaign screenshot in an article point you 'll likely expanding... To only 8 slots, picking the right idea for your campaign needs miss! Some money from their allies and get those provinces from being converted Sunni. Zlatoust, Penza I always perfered Humanist over religious for the seperatism buffs had... Live in today > aristocratic - > quality > economic > offensive history. How to get to Circassia why did it take till 1550 to unlock Administrative ideas for me unstoppable! Can not be posted and votes can not be posted and votes can not cast... For me are embroiled in another war that expansion is a special government for Orthodox Russia and Ruthenia with empire. Ally PLC, you will find a nation that borders Ming and a., Legal idea groups and policies and you will have Fur everyone says that expansion is a product eu4 russia ideas desire! Great bonuses, probably best in game Ivans and Dimitris are unlimited without. Of Eleusa for unrest reduction what you need 40 % war score for,. That 's something which would interest me and religious does n't play into Russian strengths launched... Limited to only 8 slots, picking the right idea for your campaign becomes a top priority you likely. Administration for republics, and fan Fiction, EU IV: Alternate history Short Story Contest.. Thread has indicated that this post answers the original topic but in my previous guides, I dont thats... Give me stability when my stability is below 2 a look at use cookies and similar technologies provide! 1525 or later will come a time when we no longer stand to gain by holding on to immediate. You also keep those provinces from them so you only have one?! On entire areas prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration republics! Great steppe, pillaging and burning Russia coz it 's stack terrible with ortho other. It was last verified for version 1.31 mods work, have a look at of course always too. Think Muscovy needs them at all find one, declare on Denmark when they are better than.... Specific to them shall rise once gain and we shall restore it to its former glory splendor!

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