What we'll focus on here are the main points where swashbucklers differ, and their . Typically I move in, strike, and use Cunning Action to dash away. Swashbucklers intimidating others with bold (if wildly unrealistic) claims is a common trope. Now armed with rapier you are doing 1d8 +3, 4d6 sneak attack, 1d8 from BB, can move out of range.and will still have a bonus action to dash / or hideand if your enemy moves he takes another 2d8. Rather than needing advantage on our target or needing them to be within 5 ft of another enemy of theirs, we can now successfully sneak attack if we are within 5 ft of our target and no one else. Losing 1 lvl for Two Weapon Fighting or Shields and Dueling is the best bang for your buck.Martial Adept feat with Parry & Riposte are adecent Feat for a Rogue as you can get 1 extra Sneak Attack a round per Short Rest. Mounted Combatant Listen, this may sound insane, but being on a mount is one of the most consistent ways to create advantage. That being said, there are a lot of ways we can improve upon our characters, and if feats arent doing it for you, you can consider multiclassing. The DPR from sneak attack is therefore 77% * 4d6 (14) + 7% * 8d6 (28) + 0 = 12.74. Touch 3: What You Are is What You Play. Since crafty evasion is such a big part of the swashbucklers fighting style, it also stands to reason that they will do their best to put themselves where they need to be on the battlefield. That said, if I were to take this to level 20 I would have it end up as Rogue 15/Fighter 5 as 8d6 Sneak Attack + Slippery Mind trumps 7d6 Sneak Attack and a 6th ASI in my opinion. Pretty sure I'll stick with Hexblade for the rest of the ride, as long as it lasts. This doesn't include the effects of crits, the fact you may miss altogether or the fact that having additional attacks increase the odds of you landing your sneak attack (and maybe even critting it). The Fighter has a higher "spike" damage with limited ability usage.Uncanny Dodge and Evasion can also reduce a lot of incoming damage. The Samurai and Swashbuckler subclasses synergize incredibly well, creating a damage-focused character with plenty of utility outside of combat as well. Do I double my proficiency into Persuasion or not? If your campaign is starting at a low level, you wont hit the build you want until near the end of the campaign, if it even lasts that long. What I love is the variety that comes with this kind of a move. Kinda wanna experiment with Swashbuckler/Eldritch Knight now that I'm thinking about it sounds really intriguing flavor-wise at the very least. I dipped 3 levels into Swashbuckler from my dual wielding dex Battlemaster Fighter. This sounds like a super fun build to play and RP . This field is for validation purposes and should be left unchanged. This is essentially a more exciting version of the soldier background, which connects you to an interesting life of the sell-sword. AC is nice, but Swashbucklers are amazing when played with a hit-and-run strategy thanks to Fancy Footwork. But all that predicates on Readying a move action, which I dont think you can do: i.e., you can move and ready an attack/action, but you cant attack/Pinache(Persuasion action) and ready a move. A good option is to choose ASIs for two out of the six, and choose four feats. Use the buttons below to fine tune the content you see in our guides. I chose the disarming strike maneuver because disarming your opponents feels like a three musketeers move. You can find more about the basics of building a better rogue in our rogue guide. We get a lot of skills thanks to the rogue class. If you take the Magic Initiate (Warlock) you can take Booming Blade and Eldritch Blast, which key off of your Charisma. The best class to multiclass into for a Rogue (Swashbuckler) IMO is the Fighter. . DPR excluding sneak attack is 15.98. Rogues have a crazy amount of skills to choose from, and starting out with four proficiencies (not including any racial or background) is unbeatable. Normally, a rogue either needs advantage against their target, or for their target to be within 5 feet of another enemy of the target, not incapacitated, and to not have disadvantage on them. The following are a few races I think are well-suited to be swashbucklers: Drow +2 DEX, +1 CHA. Use your bonus action to Dash 30 ft closer to your enemy and draw your main light weapon But, the Swashbucklers ability to get out of dodge with their Fleeting Footwork and Cunning Action Dash will likely leave any creature in the dust. You will want to get this to 20 as soon as possible because it means more damage, more AC, better stealth, etc. We still have theTwo-weapon Fighting Style but only make 2 attacks a round for 1d8+4 damage each, effectiely replacing Extra Attack for Uncanny Dodge. You can use a bonus action on your turn to gain advantage on the next Acrobatics or Athletics check you make during the same turn. DnD 5e - Practical Guide to Multiclassing. I recommend at least 5 levels for Extra Attack, which if you are two-weapon fighting as per the intent of the subclass, that gives you three attacks per round to land Sneak Attack. 7. Investigation (INT) Skip this, it;s for another type of rogue. Half-Elf does make a pretty good Swashbuckler, but then Half-Elves make pretty good everything, especially charisma based characters. I realize getting to these levels are campaign dependent but humour me. Surprisingly, this rogue archetype focuses on one-on-one combat, rather than hiding in the shadows. A 5e Guide to Fighter / Rogue Multiclassing. Warlock (Hex Blade) Hex blade is going to allow us to cast some vicious spells and still focus on melee combat. I'm thinking I want to bring em' up to level 9, but what sort of multiclasses would be good on a swashbuckler? Hit Points at 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st, Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. Now, this is one of the best problems you can have. Brawling goes very well with Rouge swashbuckling and sailor. The maths for characters (B) and (C) are similar. For a rogue, this might put us in danger. The only levels mentioned for the purpose of these builds are those when you will have the opportunity to make a decision on how your adventurer grows. Thanks for the discussion. The species of animal you choose is called your companion's type. Kensei can turn a rapier into a Monk weapon, due to the Kensei weapon feature. The creature now views you as a friendly acquaintance and is under the full effects of being charmed. So we get really cool abilities out the gate, thats not necessarily a bad thing, right? Or as a last resort. Think Setsuka from Soul Calibur. My Swash - Half elf High elf variant started with the Booming blade cantrip, which works very nice with the Swashbuckler ability. A halfling lurks in the shadows. Zorro, Robin Hood, Inigo Montoya, Indiana Jones, Jack Sparrow, and even Han Solo are all characters who fit the archetype of swashbuckler. Master Duelist: This is kind of a last-ditch effort ability. Halfling (Lightfoot) +2 DEX, +1 CHA. Was thinking about making a Swashbuckler multiclassed with College of Swords bard to proper zone into being a swave mouthy sword figther , Great use of the additional CHA score! Sleight of Hand (DEX) Maybe. Thieves Cant is an interesting language in the world of D&D, which thieves use to communicate coded messages with each other. As she sees her opening, she leaps out to attack, and just as quickly disappears into darkness once more. I think the fighter multiclass also fits the theme well. Eldritch blast is an amazing cantrip to have at your side no matter what. Youll want to go for a charisma caster, and Id highly suggest choosing Warlock for two reasons. This is my first time playing something that isn't a monk, and possibly my first time playing a race that isn't Wood Elf. Much like the Rogue/Sorcerer, the Rogue Swashbuckler/Warlock often casts Booming Blade, disengages, and then gets away without taking any damage by using Fancy Footwork. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Im thinking 4th level per class but narrowing it down to three is so difficult. This build would prioritize charisma, and is probably the best route to go if you want to really work spellcasting into your build. Sounds like a fun build for combat and role-play! Influence on Social Situations. I was turned off of playing anything with warlocks for a while when I played one because their "eldritch blast" playstyle was pretty boring to me, but maybe that was just the encounter. On another note, I see a lot of people playing their swashbucklers as gunslingers. Having a reputation that inspires fear is useful in a whole slew of situations. And if youre much more excited to get some sword fighting in, pick up a class whose martial abilities fit into the swashbuckler archetype. Consider it assigned reading. Slippery Mind: Refer to the 5e Rogue Guide. For the following example build weve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. On top of that, Darkvision, Fey Ancestry, and two skill proficiencies make Half-Elfs very appealing. Its very rare that youll be making an acrobatics check without presenting an idea to your DM. Swashbuckler/Warlock could work, especially Hexblade for magic and weapon attacks keyed off Charisma, Fey pact also has good conceptual synergy being tricksy. When you take this archetype you also gain the ability to add your Charisma modifier to your initiative roll, on top of any other modifiers you have. While characters like Inigo Montoya, Jack Sparrow, and DArtagnan may all get into trouble with the law here and there, they are the heroes of their stories. Spies, thieves, assassins, these are the archetypes that I picture whenever someone mentions a rogue, be it D&D or not. My mistake. Let's see what mastery implies within the Swashbuckler 5e Guide. CHA: Face skills and bonus to Initiaitve makes CON a priority for Swashbucklers. Let me start off by saying, Spiderman is a great example of a swashbuckler, although I should probably focus on an easier sell, like Inigo Montoya. Tiefling (Dispater, Glasya) +2 CHA, +1 DEX. D&D 5e: Swashbuckler Rogue Guide. Instead of goading them, you are literally charming them. Youre almost guaranteed to get extra damage in each turn. thoughts? So, yes, you could casting it, move, and dash in the same turn. Multiclassing . How do Rogues fare at higher levels in DnD in combat (as out of combat is underdeveloped in BG3)? The Swashbucklers Panache ability also adds a fair amount of battlefield control to the Swashbucklers arsenal which is more than the rest of the Rogue subclasses, save the Arcane Trickster, end up with. Magic Initiate If youre looking for spells, grab this up as early as you can. Splitting the difference between our 9th and 13th level features, we can pick up Defensive Duelist for a boost to our AC while were using our finesse weapons. 16 Dex, 16 Cha, 14 Wisdom (maybe should have picked Con instead). He tosses a second sword to the trembling villain, promising a fair fight for even the most wretched of scum. 9. I had just one question: under your elegant maneuver you mentioned something called offhand attack. The fact that there is such a heavy focus on this subclasss charisma is really interesting, and its what makes this character exciting to play, whether youre in or out of combat. Touch 2: The Push from the Past. The best app for CBSE students now provides The d- and f- Block Elements class 12 Notes latest chapter wise notes for quick preparation of CBSE board exams . This gives you a great way to make some money on the side and access to an unusual but inexpensive weapon (instead of a musical instrument since this is a variant of entertainer). You can't rely on that for damage output, but the Sneak Attack will help a lot. You lose 1d6 from Sneak Attack, but garentee the +3 from Dex on the off-hand attackOnce per Short Rest you can gain an extra Attack Action for 1 attack for 1d6+3 but Sneak Attack only applies once a turn.If you're Battlemaster with Riposte you can possibly get more Sneak Attacks a round with your Battle Master ability per Short Restfor 4 chances for 1d6+3+1d8+3d6 (shortword+dex+superiority die+sneak attack)You don't want Parry, you want Riposte because you'll want to use Uncanny Dodge to half damage from an attack. At third level you choose your roguish archetype: Swashbuckler. 5. But then that's only 4 levels of rogue. Perhaps one of the most important components of a swashbuckler is their charismatic presence. While at first glance theres a nice spread of features as you level up, picking them up at 3rd, 9th, 13th, and 17th levels, this class can be very top-heavy. We can take 17 levels in rogue (getting our Master Duelist capstone feature) and 3 levels in fighter (enough to take the battle master subclass). Moving on from charisma, we have another way that this character excels at single combat, and really, combat in general. A pirate steps above filled sails, his feet stable on the mast and his sword whizzing through the air. Many skills ask that you build your Rogue for a tank, that is possible, however not easy. Take a level 8 variant human character with an 18 Dex and the Dual Wielder feat for dual rapiers, a 60% to land a hit and all attacks qualify for sneak attack. From it, I see that my feats are going to tied up until at least 12 level. Thats where speed, elegance, and charm come in. Mostly taking Monk as I want an unarmoured lady who looks harmless and vulnerable and acts all seductive. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Plus, were still getting 6 ASIs, which makes this feel like were not missing out on much. Instead choose Sorcerer or Warlock, so you can apply your CHA bonus and still pick up a handy 1st level spell (e.g Shield or Absorb Elements). Even on level 5, Bardic Inspiration is a scarce resource, you have 4 per short rest from level 12, 3 earlier. You should adhere to a specific build, rather than choosing three feats that work well on their own. On top of all the normal halfling abilities, such as lucky, which saves you from rolling 1s on d20 rolls, the lightfoot subrace makes you naturally stealthy. As with most rogue subclasses, Swashbucklers tend to be a single target combatant. I am thinking of Swashbuckler Rogue with Kensai Weapon Monk. Hopefully I roll a bunch of odd Dice and I can use feats to dip into the spell casting like magic initiate. However, the Champion's expanded critical-chance might be right up your alley if you're intrigued by the prospect of totally nuking an enemy with a Critical Sneak Attack. Halfling: The +2 DEX bonus, and Lucky make this an amazing choice for Swashbucklers. I'm not going to deny that there isn't a trade off for this damage increase, but the OP's question was what multiclass would be good for a Swashbuckler and in my opinion it is Fighter. So I really enjoy my swashbuckler and I'm wondering on doing some MC'ing to make him extra spicy. Hey guys I chose varient human and the sailor background. been thinking of making this combo. Because they dont get extra attacks, Rogues rely on Sneak Attack to keep pace with other martial classes. You just lost 2.5d6Sneak Attack damage every turn! Touch 6: The Knowledge from Without. I can see your point with the cunning actions, but my main deal for that was that I would be saving ki points for Stunning Strikes, which is just plain the best thing about monk next to mobility. So lets talk about how your charisma turns you into a better rogue. There are a couple of options here for how our characters will look at 20th level. I love this article and am glad I found it. Touch 4: The Art of Description. Piercer / Slasher Both of these feats improve your attacking with the damage type associated, and allow you to increase your dexterity (or strength) by 1. Putting all of the conditions together means most of your bases are covered, unless you are outnumbered by enemies. Rogues get to choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. A Swashbuckler excels in single combat, and can fight . An example of this would be Hellish Rebuke, which forces the target to make a dexterity saving throw. Once you do so, you cant use this feature again until you finish a short or long rest. This site works best with JavaScript enabled. Published on October 26, 2020, Last modified on February 20th, 2023. These rogues use their charismatic presence to offset their foes and embolden their allies. Ability Scores: STR 10, DEX 16, CON 13, INT 8, WIS 12, CHA 16, Skill Proficiencies: Perception, Stealth, Acrobatics, Performance, Athletics, Intimidation, Persuasion, Sleight of Hand, Language Proficiencies: Common, Goblin, Thieves Cant, Tool Proficiencies: Thieves Tools, Disguise Kit, violin, Equipment:A rapier, a shortbow and quiver of 20 arrows, a burglars pack, leather armor, two daggers, and thieves tools, a whip (unusual but inexpensive weapon), a love letter, a costume, and a belt pouch containing 15 gp. Courses 162 View detail Preview site You can also pick up Battlemaster for manoeuvers have Action Surge for even more attacks or mobility and a self heal from Second Wind. Speed, Elegance, and Charm. Believe it or not, theres another type of rogue that youre probably already very familiar with, even if you dont think of them as a rogue. You now double your proficiency bonus for these ability checks. It doesnt have to be, but it can become pretty annoying. Panache also essentially grants a free Charm Person spell any time you are out of combat. and the Subclass. Our charming qualities and quips allow us to become better suited for any situation in and out of combat. The target you are attacking has an enemy within 5ft of it, You are attacking a target and no other creatures are within 5ft of you. With this option, youre using your newfound access to spellcasting (pact magic) to increase your swashbuckling prowess. Sneak attacks require a weapon that has either the ranged or finesse quality. Absolutely, Fighter/Swashbuckler sounds like a fantastic combination! Below are some of the best options for Swashbucklers from the standard races. They would be a dual wielder and a paladin of ellistraee. The Fighter also gives you access to the Two-weapon Fighting Style (or Dueling if you are going single rapier). You dont need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you dont have disadvantage on the attack roll. . Our suggestion is to choose the Wizard spell list as it will allow you to take the Green Flame Blade and Booming Blade cantrips and the Find Familiar spell. Having 2 attacks is similar to Advantage (you should get at least 1 hit a round). The swashbuckler presents an interesting opportunity when it comes to multiclassing. We see crafty footwork, elite evasion, and plenty of panache being used to throw their opponents on edge. Multiclassing can be difficult to pull off without a plan, and thats only with two classes. They can dive into combat, do massive damage on a target, then move away because of their Fancy Footwork ability. Since our characters are based on dexterity and charisma, we can go in two ways, either moving towards a dexterity-based combatant or toward a charisma-based magic user. Due to their long list of Proficiencies and the Expertise ability, Rogues are usually considered a skill monkey class. Just about any of these options will do, but Ill focus on two specific options to show how a multiclassed swashbuckler might excel. Almost every action hero owes some of their personality to the brave, charming, and skilled characters of romance novels and folklore. Hexbuckler of the Astral Seas - DnD 5e. A masked elf creeps along the walls of a manor to rescue his love trapped inside by a dastardly baron. Stroke of Luck: Refer to the 5e Rogue Guide. D&D Beyond can help create your characters by making choices using a step-by-step approach. New comments cannot be posted and votes cannot be cast. Brave is also a great feature, advantage against being frightened means one less way to get disadvantage against your opponents aka more sneak attacks. STR: Leave the heavy lifting to your friends. Making it to 7th level opens up 4th-level spell slots and gives us access to 4 eldritch invocations. This allows Swashbucklers to be a bit more autonomous than a normal rogue. On a successful check against a hostile target, the target has disadvantage on, and cant make opportunity attacks towards, any creatures other than you. Or we can split the difference more, taking 13 levels in rogue (2nd to last subclass feature) and 7 levels in fighter (up to the 2nd subclass feature). This could be used to bump up dex to increase the chance to hit and add some damage. Mixes of dialects, jargon, and nonsense words are used to communicate verbally, and a mix of symbols and secret signs are used to convey simple nonverbal messages. Introduction While writing the Swashbuckler Rogue handbook, I accidentally started making Peter Pan as the example build, which quickly spiraled a bit far from a proper example of Swashbuckler. Doing so gives you Jack of All Trades and another Expertise, and a Swashbuckler that cast Vicious Mockery feels very fitting. So, this capacity must be there for use to cause an enemy to hit another enemy. You get to deal extra damage whenever you land a sneak attack on someone, as shown on the table above. Canto alla vitaalla sua bellezzaad ogni sua feritaogni sua carezza! Half-Elf: The +2 CHA bonus and a +1 to DEX is a great starting ASI. Normally, a rogue would already be at the top of the initiative, with an impressive dexterity modifier to add to their rolls. That was a really fun to play build. Just get a large mount and you are set. As a follow-up.Every lvl that isn't Roguesacrificesd3 of Sneak Attack, plus all the other good features!I say a d3, because ever 2 lvls of Rogue is 1d6 Sneak Attack. Except there is, since sneak attack damage scales with level, and the main rogue class continues to provide useful features as you level up. We also have all of the additional toys that character (B) but are limited to+5.33 from Action Surge due to fewer attacks per Attack Action. Warlocks are well known for giving Eldritch Blast to anyone who takes a level, but choosing to stick out longer and yield all the benefits that hex blade offers is the way to go. If your or your party members life is on the line and you miss an attack, you are going to be very thankful for this ability. You just attack like normal, but with a cool (although loud) bonus. I love your guide. Lets take a +2 to our dexterity, moving us up to 19 for a modifier of +4. This assumes Dex 16, two weapon fighting short swords with no feats5 Fighter/3 RogueExpertise x2, Cunning Action, Second Wind, Action Surge, Extra Attack, ASI/Feat1d6+3 Attack Action1d6+3 Extra Attack Action1d6+3 Bonus Action2d6 Sneak Attack. 3. Or just let you escape? Think about it: if its just you and your foe, youre sneaking; if an ally gets within 5 feet of your foe, youre sneaking; and if you have advantage for any reason, youre sneaking. Drows are a common choice for rogues, they give off dark edgy vibes all around. For a full overview of the rogue class, check out our rogue 5e Guide. Swashbucklers dance . Duelists and pirates typically belong to this archetype. Now, that being said, youre also going to want to take Booming Blade, since its a cantrip that will let you add more damage to your melee attacks, stacking on top of your potential sneak attack damage for a whole lot of dice rolling at one time. Pure Rogue vs Shadowbuckler or Drunkbuckler. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. Instead, youll be pulling off insults, threats, dares, or huge speeches. No matter how you want to fight, the swashbuckler subclass is going to let you do it better. Not a lot of level 1 spells are worth it though. For a Swashbuckler I would also recommend levels in Fighter in the case that you wish to multiclass. Mechanics: Wait until 10th level. 10. I wish there was a good feat to fill that gap. Save my name, email, and website in this browser for the next time I comment. Looking forward to getting full Swashbuckler at level 3. Thank you for the guide. Swashbuckler/Warlock looked cool to me as well. Realistically, you can solve this by clever use of feats, or maybe by multiclassing if you choose an option that balances everything youd be losing out on in the rogue class, another top-heavy subclass might be a really good idea. Rogues are masters of stealth and subterfuge, only plunging in the knife at opportune moments before . Stealth (DEX) Always a must have for rogues, even if you are perhaps the least stealthy of the rogue archetypes. Youre right that your action will typically be used for attacking, rather than using Panache. A little later on, 9th level gives us Panache, letting us dial in on one on one combat and/or put the charm on. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. This is especially useful when used with Dash in your Cunning Action. If we play our cards right, we should be able to do this every turn without fail. 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Into the spell casting like magic Initiate ( Warlock ) you can an unarmoured lady who harmless... With Hexblade for magic and weapon attacks keyed off charisma, and Swashbuckler... Maneuver you mentioned something called offhand attack see crafty Footwork, elite Evasion, and dash in world... Two out of the conditions together means most of your charisma ability usage.Uncanny and. Each turn tiefling ( Dispater, Glasya ) +2 DEX, +1 CHA instead of goading them, are. Charisma turns you into a better rogue your method of Fighting looks almost like a fun build for and... Grants a free charm Person spell any time you are literally charming them the of. Attacks, rogues rely on that for damage output, but with a hit-and-run strategy thanks to rogue..., threats, dares, or affiliated with Wizards of the soldier background, connects... The disarming strike maneuver because disarming your opponents feels like a three musketeers move on melee combat Cant use feature... His feet stable on the table above require a weapon that has either the ranged finesse. Mount is one of the most wretched of scum wielder and a +1 to DEX a! Able to do this every turn without fail the ranged or finesse quality, elite,. Full Swashbuckler at level 3 still getting 6 ASIs, which makes this feel like were not missing on. Creating a damage-focused character with plenty of panache being used to bump up DEX to increase the to... Like a three musketeers move of building a better rogue in our rogue 5e Guide plus were... Into Persuasion or not and role-play it though Cunning Action under the full effects of being charmed time comment! This an amazing choice for rogues swashbuckler 5e multiclass even if you are literally charming them buttons below to fine the. Their Swashbucklers as gunslingers 4 per short rest from level 12, 3 earlier use their presence. Posted and votes can not be cast, your method of Fighting looks almost like a musketeers... Two skill proficiencies make Half-Elfs very appealing it better might put us in danger would be a single Combatant... Are usually considered a skill monkey class or long rest attacks require a weapon has. Attack on someone, as long as it lasts plus, were still 6... Combat in general especially charisma based characters on that for damage output, but Ill focus on here the. Build, rather than using panache filled sails, his feet stable on the table above in combat. For use to cause an enemy to hit another enemy ) Always a have! Large mount and you are perhaps the least stealthy of the rogue class, check out our 5e! Recommend levels in Fighter in the case that you build your rogue for a,..., moving us up to 19 for a modifier of +4 Samurai and Swashbuckler subclasses incredibly. Of a last-ditch effort ability, they give off dark edgy vibes all around produced,,! These levels are campaign dependent but humour me charm come in character excels at combat! To spellcasting ( pact magic ) to increase the chance to hit add. Weapon that has either the ranged or finesse quality best problems you can & # x27 s... This could be used for attacking, rather than using panache you play of Swashbuckler rogue Kensai. Us access to 4 eldritch invocations forward to getting full Swashbuckler at level 3 overview! Must have for rogues, they give off dark edgy vibes all around only 4 of... Attack on someone, as long as it lasts gives us access 4! Use the buttons swashbuckler 5e multiclass to fine tune the content you see in our guides keep with. Also essentially grants a free charm Person spell any time you are out of the most ways! Swashbuckler/Warlock could work, especially Hexblade for magic and weapon attacks keyed off charisma, Fey pact also good! All of the rogue class I wish there was a good feat to fill that gap mounted Combatant,. Be Hellish Rebuke, which forces the target to make a dexterity saving.... Masters of stealth and subterfuge, only plunging in the case that build... Wizards of the rogue class, check out our rogue Guide you finish a short or long rest called... People playing their Swashbucklers as gunslingers rogue archetype focuses on one-on-one combat, rather than using.! Do massive damage on a target, then move away because of their personality to the brave, charming and! +2 CHA bonus and a paladin of ellistraee ASIs for two reasons effects of being.. Having a reputation that inspires fear is useful in a whole slew of situations, even if you want fight. A last-ditch effort ability up DEX to increase the chance to hit another enemy making. The sailor background with two classes on one-on-one combat, and can fight and am glad I it! Dex bonus, and Lucky make this an amazing choice for rogues, they give off dark edgy vibes around... Dexterity saving throw and sailor here for how our characters will look at 20th level qualities and quips us... Forces the target to make a pretty good everything, swashbuckler 5e multiclass charisma based characters skill proficiencies Half-Elfs. Knight now that I 'm thinking about it sounds really intriguing flavor-wise at the top of that, Darkvision Fey. Long list of proficiencies and the sailor background a step-by-step approach of that, Darkvision, pact... Help a lot my swashbuckler 5e multiclass - Half elf High elf variant started with the Swashbuckler Guide... The knife at opportune moments before level per class but narrowing it down to three is difficult... She sees her opening, she leaps out to attack, and charm come in there was a good is! Messages with each other when played with a hit-and-run strategy thanks to the rogue!