This is our second iteration of the Step Skyrim Special Edition guide for Skyrim Anniversary Edition. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Fixed Serana saying "Lani" for the "Jon" Name. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. ; Elder Knowledge: Recover an Elder Scroll to learn an Ancient Secret. - You can now change how far or near you want Serana to travel along with you! - The disclaimer message has been changed to a small notification on the top left of the screen. -You can now ask Serana whether you want her to keep her hood on or not! - Serana is no longer dismissed during The Silver Hand quest. ; Fetch me that Book! Skyrim Special Edition Aldrnari. The Song Of Names is an emotional detective story spread over two continents and half a century. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. More spell disables (voiced this time) will be added in with the 3.2 update. While this is vanilla AI before, I don't want Serana doing that in SDA. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. This makes things much more neat, organized, and official DLC-ey. This should prevent scene overlap from happening. Not to mention the mod should load faster on older hardware! If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides), - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts. Even vampires get tired. || The SDA and RDO patches have been overhauled to reflect this too. Just make sure you talk with her while in that same room, with that bed already rented. - SDA is now in a BSA! - House of Horrors commentary || Same as the above "Silver Hand" advice. Over 160+ new lines! Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. Why? - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. radiant dialogue option. This author has not provided any additional notes regarding file permissions, Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. -You can purchase Skyrim-esq weapon displays for the Field Marshall's quarters. Now there's a voiced conversation behind it, and an in-game reason why it's in place. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. Nearly 300 new voice lines. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). Again, to rectify this just stand still or move in her direction. This should now fix the issue with some of her goodbyes not being able to play. - Added framework for future patchless integrations with Apocalypse Spells. IGN is the leading site for the latest and trending news for video games, interviews, videos, and wikis Re-added some cut content back to the Trust conversation. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. - Backend improvements with WhatsOnYourMind dialogue. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. - College of Winterhold general location awareness and commentary. She will then call the player by their custom name! She will have radiant conversations with barkeeps and order drinks for herself. - Sofia Banter now has a countdown timer. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. This is so you don't miss any - commentary she has to say, when she wants to speak. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! There's a master locked "investigator's chest there that I need you to pick and empty for the four unique rings as we will need them where we're going ;) When you've got the rings, head down into The Midden. The album can be. - The romance quests can be experienced regardless of which side you choose in Dawnguard. Gone are the days of Serana using stuff you don't want her to use! Too much was cut that some parts of the conversation didn't make any sense. This has since been fixed. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. junctions that weren't previously there. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. No need for patches :). - Reduced distance of Serana to Player package (used in several NPC banter scenes). Previously they were able to, and Serana turned hostile as a result. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. (Feature based on code by Followers as Companions by Ishara Meradin). - Fixed the dialogue conditions for one line. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. There are crossbows for each material type, artifact crossbows, faction crossbows and they have been added seamlessly into the. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord armor patch installed. - Serana can now wear whatever you want her to wear! - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context, - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Fixed the dialogue conditions for one line. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. That means the impact could spread far beyond the agencys payday lending rule. Some items are not possible to include in the game. Stalneisti and Staleldur crossbows had mixed up textures; Much has been lost, fallen to the ravages of war or the turning of the ages. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. - Cure Dialogue Rewrite + Expansion. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - Russian Translation LE, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialogue Add-On - Spanish Translation. - Bad Blood Settlement - Extreme North West of all of Skyrim. - Removed Alternate Voice toggle scripts- as they're not needed anymore. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - Revoice of some remaining combat grunts/final radiant dialogue. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). Did it for sure this time. "The history of Skyrim is vast, predating even the most ancient records of man and mer. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Removed SDA Friendship requirement for the College of Winterhold commentary. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungerva, This mod is opted-in to receive Donation Points. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Disabled radiant lovemaking from occurring during Kindred Judgment. Skyrim Stardew Valley Terraria. Enrich your Skyrim experience with loads of new, hidden weapons, armor, spells and dungeons that pay homage to the Legend of Zelda universe, linking it to Elder Scrolls lore in a respectful way. - Many old and forgotten drop pods way out in glaciers. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. - First Batch of Custom Names! Dark Brotherhood faction awareness and quest commentary. - Patch functionality was fixed- it should now do its thing properly. - Serana will break up with you if she finds out you are already married. You can place any small arms or melee weapon onto the displays. Those who have a checking or savings account, but also use financial alternatives like check cashing services are considered underbanked. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". This should help with the VA disparity and greatly improve overall user experience. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! :D. - New RP conversations with Serana, about: - Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Fixed some redundant code. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. You have been warned. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. This 2200+ modlist is made to be challenging, rewarding, and, eventually, you will I've since added in safeguards to ensure that once quests are run, they are no longer run again. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - Flower Girls animation support was added in the SE version, but FG is currently not supported in this LE version. Serana should now properly wait when being asked to wait. Serana will also be able to travel beside you, should you ask her to do that. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. Invasion of Skyrim has gone through many, many growth spurts in it's lifetime. - Added dialogue to disable Serana's vanilla raise zombie spells. - Serana's House of Horrors commentary was still not occurring for some people. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. ; Updated the Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors. She is the Serana in Laura Bailey's absence. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". This is our second iteration of the Step Skyrim Special Edition guide for Skyrim Anniversary Edition. Whenever you mount your own horse, she will mount hers in turn. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - Initial patch release. (Forgotten Vale Books Quest DG: Bring the Ancient Falmer Tome to For the players, just try to role-play and be considerate, alright? No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. - A Serana Teleport Spell. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. - Disabled more hello, goodbye, and combat lines. Even vampires need some shut-eye every now and then. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. Hello, and welcome to Protocol Entertainment, your guide to the business of the gaming and media industries. - Removed accidental ITM/Serana NPC record edit. Fixes to some scripts for the Companions commentary, Improvements to overall commentary code, Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. - Refusal to Serana's marriage proposal now toggles the relevant global variable. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. Additionally, Serana will not sneeze at all if she is still a vampire. - Sleeping functionality. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. The Song of Names begins with a disappearance: In 1951, David Eli Rapoport, a violinist of around 21, is set to make a splash on the London stage. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). Therefore, Auri Banter is still in the game, but disabled by default. If you've been having problems with the quest, this bugfix update should fix it for sure. - Fixed dialogue conditions for some radiant greets. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). - More subtitle fixes, courtesy of GuerillaTech. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Giving her a spell book will not work. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. A new game is required if updating from any previous Step SSE guide, due to certain mod changes included in this release. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. No more square font issue with a lot of lines. This Release []. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! Previously the condition for this dialogue was carry weight. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. It seems to cause more problems and confusion than it's worth. - Fixed a possible issue for some users with the Companions commentary. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. - Serana now comments on radiant intercourse after it happens. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. Copyright 2022 Robin Scott. The underbanked represented 14% of U.S. households, or 18. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy), Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). - And everything that was already covered before in the previous SE version changelogs. While mods such as these were common in previous Sims games, they're only now starting to surface for The Sims 4.Previously, things such as incest were indeed possible in The Sims 4..but only if the game glitched out (and even then, the 'feature' seemed to make people upset or grossed them outwhich tells me that these new mods certainly won't be for everyone). Easy to find - many Yautja here - and just on the edge of the destroyed Xeno temple. Makes it so that Serana can snuggle next to the player if Campfire is installed. - Added in random idle yawns for Serana. +Soldier are given random names using info from the U.S. Census Bureau's database of most common first and last names during the 1950 census (i.e. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. "Sinc - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. You do not need to romance Serana for this. - Completely redid revoice implementation. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. topic, so as to not clutter up Serana's main dialogue window. She chooses to stick around, and her ending reaction to you has been toned down a bit. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. ; Discerning the Transmundane: Uncover the secrets of the mysterious Dwemer lockbox. This has been fixed. - Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus, - Disabled a patch edit that was causing some Forcegreet wonkiness with SDE. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. The lists do not show all contributions to every state ballot measure, or each independent expenditure committee formed to support or IGN is the leading site for PC games with expert reviews, news, previews, game trailers, cheat codes, wiki guides & walkthroughs - Serana comments on each of the vanilla home locations, via her radiant dialogue. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - One of the radiant greets had a mismatching audio file. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. Below are lists of the top 10 contributors to committees that have raised at least $1,000,000 and are primarily formed to support or oppose a state ballot measure or a candidate for state office in the November 2022 general election. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). ), - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished. The Elder Scrolls II: Daggerfall is an open-world action role-playing video game published by Bethesda Softworks.The second game in the Elder Scrolls series was released on September 20, 1996, for MS-DOS, following the success of 1994's The Elder Scrolls: Arena.The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! This means that SDA will already include many quality of life or bugfixes for Serana as a follower. radiant conversation among others). This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. Score 20 points on every dollar spent. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. Microsoft pleaded for its deal on the day of the Phase 2 decision last month, but now the gloves are well and truly off. - New trading dialogue. - Fixed custom greet loop with the "Arthon" name. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. Amid rising prices and economic uncertaintyas well as deep partisan divisions over social and political issuesCalifornians are processing a great deal of information to help them choose state constitutional officers and Redone Crimson Blood armor dialogue patch. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). Sneeze/Yawn toggle is now only available she's become cured. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - Removed vanilla bloodcursed arrows dialogue. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Serana cooking home-cooked meals for you. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. This has since been fixed. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. Skyrim Nexus User: Sjogga - created a large portion of the main hall interior for the School of Witchcraft and Wizardry. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. -You can purchase Skyrim-esq weapon displays for the Field Marshall's quarters. Rewrites and revoices of early SDA content (when Kerstyn was first brought on-board). - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" I've gathered all the greatest mods that I could find, and then put them into a neat little bundle with a ribbon on top. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. You may get a "missing plugin" error when loading a save, but don't worry- this is harmless. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - Moved some dialogue lines to the "Can I talk to you for a bit?" Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - Reduced frequency of Serana gift-giving. - Added in some revoice lines for "Can I Talk to You For a bit?" Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). Changed a line with the initial Mikael Banter to suit Serana's character more, Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, Delayed most NPC banter (not followers) to only occur after "Beyond Death". If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. progression through the ranks, unique rewards and side quests. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby(This is only available on saves which have not gotten past the point when she first romances you). Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - Added in a timer quest that controls relationship variables with Serana. Instead of just disabling dialogue, the dialogue added by RDO now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - Backend improvements for how Serana Romance quests are numbered. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. You can check her out here! Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. It is an ode to my love for folk music; in fact, the idea came when I began listening to Yggdrasil Music and SoundFX Overhaul and started listening to folk music all together.. Over 127 lines with extensive awareness on each quest. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. Born in Poland as Dovidl, Rapoport was, as. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. You can place any small arms or melee weapon onto the displays. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Serana (and other followers) no longer triggers traps while stepping on them. - Added in delays for radiant love greets/dialogue/commentary. POWER UP REWARDS PRO BENEFITS. - These are technically mini-quests, but they aren't marked on your journal or anything. This Friday, were taking a look at Microsoft and Sonys increasingly bitter feud over Call of Duty and whether U.K. regulators are leaning toward torpedoing the Activision Blizzard deal. Serana won't be that close to you after you've just made love once. - Disabled two Laura Bailey combat lines that were already revoiced. After this update, NFF (and any follower framework support for Serana) will be obsolete. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - Updated sleep patch to accommodate 2.5 script changes. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. The player isn't her thrall or blood cow. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. A new save is required for this update. - Fixed sleep functionality for inns. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? - A lot of backend improvements on how NPC banter quests are started. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. - Campfire mod spooning support (via an optional patch. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. Following a bumpy launch week that saw frequent server trouble and bloated player queues, Blizzard has announced that over 25 million Overwatch 2 players have logged on in its first 10 days. - Serana now performs what is called a 'Silent TP' when she has quest commentary. - Reduced randomness of gift-giving item pool. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. 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