Another reason it's so versatile is that it's extremely difficult to punish when landing with the move; against shield, its electric properties and disjointed range make it difficult to punish, even on whiff or out of a parry. Despite being a high-tier character in Brawl, Zero Suit Samus has been buffed in the transition to SSB4 mostly due to Smash 4's altered mechanics combined with the nerfs other Brawl veterans received. However, Zero Suit Samus does significantly benefit overall from the universal changes to gameplay mechanics. The tip has more vertical range, which makes it useful even against small characters, who can otherwise crouch under the rest of the whip. For unknown reasons, Zero Suit Samus's taunt voice clips are not present in the Sound Test, making her the only character with this distinction. 998 points Ranked 47,352nd. Although she has outstanding strengths, Zero Suit Samus nevertheless has some noticeable weaknesses. Finally, while her grab game has some utility, it is still notably flawed. Her forward aerial is also a great combo starter due to its low lag and can be useful for edgeguarding, while it also has some KO potential offstage. One of her biggest strengths is her outstanding air game, considered among the best in the cast. 4% (stomp), 8% (clean kick), 6% (late kick). Overall, Zero Suit Samus is an even larger threat in Smash 4 with her tournament results and representation being even higher although she is less effective than in earlier versions of the game as 1.1.4 added Bayonetta and it gave Zero Suit Samus some minor nerfs while 1.1.5 nerfed her further. Trophies However, Zero Suit Samus also received some nerfs. Jumps out of her Gunship and uses her Jet Boots to briefly hover before landing. The down-angled version may cause, A butterfly kick performed from a variation of the. See also: Category:Zero Suit Samus professionals (SSBU). . Blast Shot is faster and Electromagnetic Net lasts longer, but both sacrifice Paralyzer's excellent utility. Side Special Move: Zero Suit Samus's Side Special Move is her Plasma Whip, which whips the enemy with a beam from the Paralyzer, causing minor damage. Due to these impressive results and her ladder combos still being very frightening, her tier spot has been debated once again as many smashers claim that she should be ranked much higher due to her most recent results and these results being more impressive that characters ranked above her such as Sheik, Mario, Rosalina, Mewtwo, and Marth. Up Tilt Zero Suit Samus's up tilt is extremely fast, coming out in just 3 frames. With her fast speed, being the 3rd highest jumper, her flexible recovery options, & her strong attacks, she can easily lead you to victory. Her KO potential has improved, most notably thanks to her new forward smash and her new up special, Boost Kick, the latter of which is especially potent from out of shield. However as of recently, Zero Suit Samus has had a huge spike in results thanks to Marss and Nairo placing top 2 at many major tournaments and most notably Nairo's win at Super Smash Con 2017 while using Zero Suit Samus a majority of the tournament. The most damaging out of all of her throws, as well as her strongest throw; however, it doesn't KO middleweights until around 165%. Thanks to its minimal start-up and ending lag, very low base knockback and very high knockback scaling, and low landing lag, it boasts excellent juggling potential. Like the. A mid-level roundhouse kick. For a gallery of Zero Suit Samus's hitboxes, see here. 04/03/08 - Version 1.30: Added to the Strategies and Combos section and the FAQ section. So yeah, she's pretty much fine . However, the first kick does not consist of loop hits, which decreases its reliability of connecting with the second kick. Performs a low-level roundhouse kick while climbing up. While Zero Suit Samus appears in that game as a very vulnerable and more stealth-based form, the Super Smash Bros. series enhances her abilities by giving her an extensive, speedy hand-to-hand moveset similar to Sheik, as well as additional weaponry in the form of a "Plasma Whip" mode for her Paralyzer and, in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Without proper DI, a series of up aerials leading into a Boost Kick can KO the majority of the cast at 50% while near the upper blast line. Up aerial is very quick, has very low base knockback, very high knockback scaling, and launches opponents vertically, all of which make it excellent at juggling and capable of KOing. Pins the opponent on the ground, and performs an ax kick. By extension, many of Zero Suit Samus' attacks contain hitboxes that are positioned high above the ground, which can make it very difficult for her to fight against small characters. Patch 11.0.0 increased the landing lag of Neutral Aerial and increased the startup time for Boost Kick. Zero Suit Samus will swing around her plasma whip saying, "Stay down." Samus will move about in an acrobatic motion and perform a side kick flex. This page is for Zero Suit Samus in Super Smash Bros. Plasma Whip is Zero Suit Samus's side special move. Ultimate. 6 . Zero Suit Samus' punishment potential is also one of the greatest among the cast, courtesy of her fast and nimble mobility, a paralyzing projectile in Paralyzer, and a potent combo game that can quickly rack up damage or even KO outright. Samus in Zero Suit; abbreviated as " ()". However, her damage output has been further decreased, while her weight has also been reduced. The enemy has increased move speed and reduced weight, The enemy's kicks and knee strikes have increased power, All fighters occasionally take sudden damage after a little while, All fighters have reduced defense after a little while, The enemy's shooting items have increased power, Hostile assist trophies will appear after a little while, The screen will suddenly flip when the enemy's at high damage, The enemy's battering items have increased power, The enemy will suddenly have a Final Smash, The enemy will suddenly have a Final Smash when the enemy's at high damage, The enemy has increased melee-weapon damage and move speed, Have Zero Suit Samus join the player's party in. Do NOT edit this page unless you are given permission to do so. The most feared bounty hunter of the Galactic Federation without her Power Suit, you'd probably think that she would be very vulnerable when she's in her Zero Suit. Down Special: Bomb/Power Bomb: Bomb: 4% (contact), 5% (explosion) Power Bomb: 1% (hits 1-7), 5% (hit 8) Samus's Down Special will have a new change. However, she also has a few weaknesses, such as her laggy grab and lackluster ground game. 11 Marvel Snap Tips That Will Help You Win & Get Cards Fast! Ultimate, retaining many of her moves from the previous installment, as well as continuing to be considered a separate fighter from Samus. This is taken even further in Japan, where she is frequently regarded as one of the best characters in the game, if not the best. All of these drawbacks also make Zero Suit Samus susceptible to momentum shifts, which in turn gives her a weak neutral game. Finally, her down special is Flip Jump, in which she does a jump that can be followed up with a kick. Finally, her special moveset has seen many improvements, as Paralyzer charges and fires shots faster, while Plasma Whip can now send opponents towards her for new setups if the button is held, and has restored some of its lost KO power from Brawl. Unlocking Zero Suit Samus in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". A point-blank energy blast. Without her Power Suit, Samus wears a light blue skin-tight leotard. Samus is covered completely from neck to toe in a form fitting blue suit, with a pink sensory array in her back. A backflip kick. 04/07/08 - Version 1.60: Edited and added more info in the Fighting against certain character, Introduction . The hits deal more damage and have higher knockback. Zero Suit Samus' awakening battle is separate from that of Samus, who is vaporized in the opening cutscene. Zero Suit Samus' downturn was reflected in her subsequent tier placements, as she lost her top 3 status by being ranked 8th on the second tier list, and then lost her top 10 status by being ranked 11th on the third tier list. Zero Suit Samus's fighter spirit can be obtained by completing Classic Mode. 8 Zero Suit Samus: Zero Laser. Due to Marss' dominance with the character, Zero Suit Samus is widely regarded as a top-tier or upper high-tier character once again, and has been one of the most successful fighters in Ultimate relative to her low representation. However, she is equipped with her Paralyzer and Plasma Whip, both weapons with the power to shock and immobilize her enemies. It can also act as a follow-up from down throw at low percentages. Here are all the Ominous Stake Locations in Paldea and the Shrine locations. Using her forward aerial on Pit, who is being attacked by a Metroid. The jump grants much more horizontal distance and jumping while flipping helps Zero Suit Samus land faster. Zero Suit Samus is an alternate form of Samus Aran without her Power Suit. Changes and Features Introduced in Super Smash Bros. Despite the nerfs to Flip Jump, it has also received some improvements. Marvel Snap is the game everyone is talking about and we wanted to give you 11 Marvel Snap Tips that will help you win more often, and acquire new cards faster. As such, ZSS's out of shield game suffers immensely if the opponent spaces against her shield well. The move can also be used as a tether recovery, having greater horizontal range but less vertical range than the Plasma Wire. Once again, Zero Suit Samus is unconnected to the standard playable Samus, although she temporarily transforms into the latter during her Final Smash. In Super Smash Bros. for Nintendo 3DS / Wii U, the Paralyzer has two custom variants. Two of Zero Suit Samus' new alternate costumes, which originated from Metroid Fusion and Metroid: Zero Mission. When Samus finishes her Final Smash, the Zero Laser, the force of the beam is so strong it causes the Power Suit to fall off, allowing Zero Suit Samus to be playable. Hey guys HMK here with another Know The Difference (KTD) Now we are gonna take a look and compare the Super Smash Bros. moveset of Armorless Bounty Hunter, Z. Zero Suit Samus' special moves also possess considerable versatility. In Super Smash Bros. for Nintendo 3DS / Wii U, the Plasma Whip's first custom variant is Plasma Dash, which causes Samus to dash forward into enemies with her gun held out, damaging them and pushing them along; since the move no longer uses the whip, however, it cannot be used to grab edges. The energy blast is faster and has more range, but deals less damage and does not inflict paralysis. After some time has passed or five shots have been fired, the move automatically ends and Zero Suit Samus drops back down to the battlefield. Update 1.1.4 decreased Boost Kick's knockback scaling, which results in it now KOing slightly later. Her long blonde hair is tied back into a ponytail. During the transformation, electrical sparks are emitted from the suit, repeatedly damaging and launching nearby fighters. It can combo into all of her aerials in a very wide range of percentages, starting at 0%, and at high percentages (around 80%), it has a KO confirm into back aerial. First appearing in Super Smash Bros. Brawl after Samus uses her final smash, Zero Suit Samus became a separate character in Super Smash Bros. for Nintendo 3DS & Wii U, which she remains in Super Smash Bros. Supernova . To make up for this, however, it has an extremely fast startup, making it impossible to react to with DI. There is a small chance that Samus appears in her Zero Suit after the player defeats the Metroids on-screen, rather than her in her Power Suit. Attacks foes with an energy whip. Zero Suit Samus (, Zero Suit Samus) is a playable character in Super Smash Bros. Ultimate.She was officially revealed on June 12th, 2018 alongside Wii Fit Trainer and the rest of the returning roster. On shield, it is -4 at best, making it safe against out-of-shield options that can even be as fast as frame 5. It functions as a third jump and grants intangibility on frames 3-12. Direct on April 8th, 2014,[1] which coincided with the 10th anniversary of the European release of Metroid: Zero Mission. However, it has high ending lag in the air, and only the tip of the whip has a hitbox. While the held version deals less damage, it gives Zero Suit Samus an opportunity for followups. At high percentages and depending on rage, it can also set up a semi-guaranteed KO combo with up aerial against opponents attempting to jump out or air dodge, or Boost Kick, bair, or Flip Jump against opponents attempting to air dodge. Zero Suit Samus's Moveset Special Move: Zero Suit Samus's Special Move fires her Paralyzer Weapon. All of this, combined with its long-lasting, disjointed hitbox, make it commonly considered among the best up smashes in the game. Ultimate . Altogether, these traits give Zero Suit Samus a weak neutral game. Power Suit Samus is Zero Suit Samus's Final Smash in Super Smash Bros. Brawl. Zero Suit Samus also has a decent grab game, as her grab has a very long range, while all of her throws deal at least 8% damage. However, she must nevertheless be wary of characters with strong neutral games, due to the poor quality of her own neutral game. Furthermore, the changes to the knockback physics make it more difficult for her to string her moves into the other. Double jumping alongside her Power Suit, demonstrating their Jet Boots and thrusters, respectively. Zero Suit Samus has been nerfed via game updates. She wields a paralyzing pistol supplemented with a plasma whip feature, and wears a pair Jet Boots, so she is more than equipped to fight at close range despite being in a suit intrinsically ill-suited for battle. Zero Suit Samus has received a mix of buffs and nerfs via game updates, but has been nerfed slightly overall. Overall, Zero Suit Samus' viability has remained largely intact in spite of her nerfs. When Samus is selected on the World Map, she can still be turned into Zero Suit Samus by pressing the grab button. Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time. Many of her tools were watered down, most notably her throw combos and ladder setups. At lower percentages (around 40-60%), it has a notorious KO setup into Flip Kick, although it is sometimes inconsistent because of the sweetspot's small hitbox. She, along with Pikachu, spends most of the Subspace Emissary in either The Research Facility or The Subspace Bomb Factory. Although players would often point out both her weaknesses and her representation only being above average for a perceived top-tier character, Zero Suit Samus' weaknesses were also perceived as negligible. Zero Suit Samus's out-of-shield game can also be rather problematic. Lastly, Zero Suit Samus possesses a few invaluable KO set-ups aside from Paralyzer. Zero Suit Samus (, Zero Suit Samus) is a playable character in Super Smash Bros. Regardless of her flaws, Zero Suit Samus is widely considered to be a very viable character in competitive play, as shown by Nairo and Marss winning numerous national and regional tournaments, respectively. The weapon she carries is a self-protection device known as a Paralyzer that stops enemies cold. The faster movement speed further enhances her already excellent mobility (now possessing the 2nd fastest initial dash in the game and a good dash-dance), improving her approach and as such, her "hit and run" playstyle. It acts as a tether recovery, just like Zero Suit Samus's Up Special in Brawl. For Samus in her Power Suit, see, Last edited on September 6, 2022, at 14:25, The Old Psychic Lady with the Evil Eye Who Reads Fortunes and Knows Everything Before it Happens, https://www.mariowiki.com/index.php?title=Zero_Suit_Samus&oldid=3749283, Pokmon Gym/Evolution - Pokmon Red / Pokmon Blue. Paralyzer is quick, has decent range and paralyzes the opponent, granting it excellent follow-up potential. Her grabs' long ranges are offset by their overall lag: they are tied with Grapple Beam for the highest amount of start-up lag in the game, and their ending lag is the third highest in the game, surpassed only by Pac-Man's grabs and her Power Suit's Grapple Beam. Samus, generally known for wearing her Power Suit, has appeared on multiple occasions without it, and has proven to still be a very able fighter without all of her technology. The flying kick's sweetspot deals more damage and it functions similarly to down aerial, albeit propelling Zero Suit Samus at a more horizontal angle. It can get opponents offstage, and, if the opponent's reaction is read, it can combo into Flip Kick; however, this combo is extremely risky, as Zero Suit Samus has a very good chance to self-destruct if the Flip Kick misses due to its high ending lag. Performs a kneeling lunge to unleash the Plasma Whip forward in a swirling motion. Pins the opponent to the ground and then performs an axe kick. Due to it activating her Jet Boots, the second hit has a visible sweetspot in the form of a small. The reintroduction of directional air dodging improves her juggling capabilities, and the universally reduced landing lag and more limited out of shield options allow her to retain some of her combo game while improving on her mediocre neutral game - one of her most notable weaknesses in Smash 4. It can even combo into dash attack against some characters, although the window for it to be true is rather tight. Outside of this, its only other purpose is to deal damage. Finally, she is one of the only characters in the game with a grab aerial, which like most other grab aerials has long range and low lag overall, giving her a good approach against aerial foes as well as a niche recovery option. 5 Captain Falcon: The Blue Falcon. Performing down smash on Frigate Orpheon. This flaw is further stressed with her fast falling speed, as it is easy for characters with sufficiently fast combo attacks (including Mario and Pichu) to perform combos on her (although her frame 2 air dodges can somewhat alleviate this issue). Zero Suit Samus (, Zero Suit Samus) is a playable character in Super Smash Bros. 4. Although Samus has appeared without her armor in previous Metroid games in a small capacity, the first appearance of Samus in her recurring "Zero Suit" was in Metroid: Zero Mission, which consolidated Samus's appearance and abilities outside the Power Suit. In addition to her excellent aerial attributes, her short hop is tied with Bayonetta's for the second highest in the game, which collectively supplement her useful aerial attacks. The Zero Suit is never actually referred to as such in any. Finally, her down special, Flip Jump, is a 45 acrobatic jump that does not render her helpless in the air, while its followup kick can meteor smash foes in the air or bury them on the ground, and is fast enough that it will often leave slower characters (such as Ganondorf) in disadvantageous situations. This article is about Zero Suit Samus's appearance in, Last edited on October 26, 2022, at 11:23, Category:Zero Suit Samus professionals (SSB4), Metroid: Zero Mission's Development Room Gallery 2, "I Answer Some Questions" Sakurai Famitsu column vol. Super Smash Bros Brawl Character Moveset - Zero Suit Samus 208,172 views Feb 6, 2008 This is a series of videos demonstrating all of the character's B moves, as well as their final smash. It's also a very strong anti-air, as the attack has a huge disjoint above Samus's head. :) Enjoy Smash fans. While her tilts have passable range, and her up and down smashes are good for followups and KO confirms, her forward smash has high end lag for an attack of its kind and is not strong or consistent enough to KO reliably, making it arguably her worst move. For her general moveset, she adopts different footwear, her boots now featuring a pair of jet boosters on the heels, which enables her kicking moves to be more powerful and have an electricity effect. However, much like other rushdown characters of her playstyle, her mobility is among the best in the game; she possesses the 2nd fastest initial dash in the game, the 7th fastest run speed, the 9th fastest air speed, the 15th fastest air acceleration, and the 3rd highest jump height overall. New Pokemon in Scarlet and Violet (Gen 9), Pokemon Scarlet and Violet Version Differences. Her aerial moves possess enough power to KO rather early as if she was a heavyweight especially Boost Kick and Flip Kick. By using Zero Suit Samus's Final Smash, Power Suit Samus, she transforms back into her armored form. Ultimate. At the character selection screen, when players select Samus, they can start the battle as Zero Suit Samus by holding the controller's assigned shield button when proceeding to the stage selection screen. Added to the Zero Suit Samus' moveset and Strategies and Combos section. Performs a spinning low-level roundhouse kick. It is useful for spacing and can be angled, with its downward angle being capable of, A butterfly kick-styled scissor kick performed from a variation of the, A legsweep. A hitbox appears at her hand, allowing her to grab opponents with less lag. Zero Suit Samus's Zero Laser has her don her Power Suit and fly into the background of the stage, firing the laser with a targeting reticle. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Her up aerial is exceptionally fast at frame 6 and can be combo'd into itself repeatedly, making it a great juggling tool that can sometimes KO confirm into Boost Kick. Zero Suit Samus' custom moves are among the most polarized in the game. Her down throw has more knockback and more ending lag, and thus can no longer combo as reliably as in the previous game past very low percentages, losing almost all its combo potential, her up aerial has more ending lag and both her down smash and Flip Jump, especially the former, have less hitstun and knockback, worsening several of her setup moves and making it more difficult to capitalize on them and on KO confirms. It can also be angled forward or backward, which allows it to catch an opponent's air dodge, rolls, and edge get-up reactions. Zero Suit Samus returns as an unlockable playable character in Super Smash Bros. Zero Suit Samus is one of four characters that has appeared in all games with Final Smashes to have a different Final Smash in all of them; the other three are, In the Japanese version, non-Japanese voice actors and actresses are credited without any transliteration to Japanese in the, Zero Suit Samus' character showcase video, unlock battles, and Classic Mode credits use "Theme of Samus Aran, Space Warrior" from, This is the first game where Zero Suit Samus's default head icon depicts her hair tie as its natural red, as both previous depictions have matched the Zero Suit's cyan. However, the jump covers much less vertical distance and grants no intangibility, while the stomp and kick both deal less damage. However, the jump covers less horizontal distance. As her throws only deal passable damage at best, while up throw is her only KO throw (and not a particularly potent one at that), they are only generally used to deal damage if other close-range moves are stale. Altogether, these traits make it a useful anti-air attack. She has received some significant direct and indirect nerfs, especially directly, and the most notable ones were to her outstanding combo and punish game, which while still potent, have been toned down overall. At very high percents, the first hit has trouble connecting into the second hit; however, this, in return, makes it a good combo starter on landing. These nerfs ultimately affected her results, with some of her main players eventually being outperformed by other characters, such as Cloud, which in turn saw her playerbase slightly shrink. Using Flip Jump alongside Wii Fit Trainer. The latter's loop hits also have high base knockback and can KO if its last hit does not land due to SDI, even with perfect DI. Due to it activating her Jet Boots, the second hit has a visible sweetspot in the form of a small, Spins in place while twirling a whip of plasma overhead. Wearing a Bunny Hood and being under the effect of Superspicy Curry, alongside Luigi and King Dedede. Her dash attack cannot reliably combo due to its high ending lag, and her down smash, despite its followup potential, is unsafe on hit at low percentages due to its low hitlag and knockback, meaning that the paralyzed opponent(s) can generally act before she can follow up. It executes faster in the air, both the jump and footstool stomp have less ending lag, and the manual kick can be inputted faster which allows her to combo into it from her neutral aerial much more consistently and take stocks at very early percentages. Raises into the air, strikingmultipletimes, and then finishes with a spinningkick. Plasma Wire is Zero Suit Samus's up special move in Super Smash Bros. Brawl. Zero Suit Samus's moveset in each of the Smash games has been almost entirely. This throw is also notorious for its ability to score very early KOs. Character Comparisons Playlist:http://www.youtube.com/playlist?list=PLsi8aSEycxd9F3Z9Qg-lKSIBZ-hVZBEB01up-Island:http://www.1up-island.com/'Like' and 'Follow. The only exception is Little Mac, who represents the theme of "wires" by using his wireframe outfit. This is reflected by Zero Suit Samus's return to the top 10 on the fourth tier list, being ranked 6th. A hook kick followed by a roundhouse kick. It can be angled. However, Zero Suit Samus has some noticeable weaknesses. Phazon Zero Suit Samus - A Mod for Super Smash Bros. Paralyzer, her neutral special, has a very fast charge time compared to other chargeable projectiles, and starting at mid percentages, will stun opponents long enough for her to be able to follow up. As a result, its last hit does not KO aerial middleweights until 165% from anywhere on Final Destination in the, Spins around to swing a whip of plasma from her Paralyzer laterally around herself. Lunges in order to unleash a whip of plasma forward. The second is Low Flip, which does not jump as high but travels farther. Aside from her lost ability to string lengthy and devastating punishes off of a down throw, Zero Suit Samus' grab game has been improved as a whole; her grab, previously one of the laggiest in the game, has been sped up, making it less risky to use, and her up throw has increased knockback, granting her a new KO move, and forward throw sends opponents in a lower angle, granting it the ability to set up tech-chasing. This is a slight improvement from her high-tier placement in Brawl, where she was ranked 9th out of 38. Despite no longer being linked by in-battle transformation, Zero Suit Samus temporarily dons the Varia Suit during, Zero Suit Samus is the only alternate incarnation or alter-ego of a. Her rather high short hop also causes her aerials to be unviable out of shield outside of forward aerial on certain characters, and her grab by default is very slow. Neutral aerial has long range, low landing lag and launches at 55, all of which make it very useful for follow-ups. Additionally, her top-tier status was supplemented by the efforts of dedicated professionals, most notably Marss, Nairo, Nick Riddle, Remzi and V115, who dominated their respective regions with her and whose tournament results had been sufficient enough to position her as the second best character in the game in the eyes of most players. For a gallery of Zero Suit Samus' hitboxes, see here. However, it does not have much of a function otherwise, as it lacks KO potential, and has too much ending lag to be able to be used for combos. Ultimate, Adventure Mode - World of Light Walkthrough, Amiibo Functionality, FP Fighters, and Unlocks, Pokemon Scarlet and Violet have Ominous Stakes planted all over the Paldea region for players to find, collect and unlock what is behind these mysterious vault Doors. At low percent, it can set up tech chase depending on opponent's DI and reaction. Zero Suit Samus can be played as by using Samus' Zero Laser, inputting Samus' up and down taunt rapidly, or by holding the L/R button (Gamecube/Classic controller), Z button (Nunchuk), or the - button while selecting Samus. Her neutral attack is notable for coming out instantly on frame 1, making it a reliable anti-pressure tool despite its poor damage output and range. Patch 7.0.0 would then reduce Flip Jump's knockback scaling on the burying hit, nerfing its confirm into Boost Kick, to the point where sufficient mashing will result in it being very difficult to get the followup at high percents although still possible if the player acts fast enough. Forward aerial is quick and fairly powerful, making it useful as part of a combo at low percentages, and a dependable off-stage KOing option. It is one of her best combo starters, with follow-ups including a dashing up smash, forward, back (if the opponent's DI is read properly) and up aerials, and Boost Kick, with the latter combo KOing at high percentages. This makes her one of the few fighters that have appeared since Super Smash Bros. Brawl to have a different Final Smash in each appearance (along with King Dedede, Pit, and R.O.B.). Samus first appears in the Subspace Emissary in her Zero Suit, infiltrating The Research Facility to retrieve her stolen Power Suit. Her forward throw can be used for tech chasing, while her back throw can force opponents into unfavorable offstage situations or even lead into her infamous Flip Jump meteor smash. Zero Suit Samus is a returning fighter in Super Smash Bros. Can also be used to grab on to edges. When used, Samus leaps up into the air at an arc in the direction she is facing and lands facing the opposite direction. Global Apocalypse ONLY. Plasma Dash has better offensive potential and Whip Lash has excellent set-up potential, but they both have distinct flaws: the former is less reliable at edge trumping and lacks recovery potential, whereas the latter requires precises spacing to be effective. She defeats them and retrieves her suit. As the Power Suit completely obscures Samus' face and body in most cases, the Zero Suit is typically used in games to show her physical features, either as a narrative element or as a reward . Agree x 1; Idle Poses Stands up straight and looks around, holding her Paralyzer to her face. Even with proper DI, this combo can also KO earlier if the opponent is near an edge. It is an infamous set-up for. Eventually, Samus tracks her Power Suit down, but was stopped by evil copies of it. Zero Suit Samus is clenching her teeth with her eyebrow twitching. The attack by itself is decently strong, KOing offstage at around 100%. Zero Suit Samus receives significant improvements: her mobility and attack speed are faster, many of her attacks deal more knockback, and her tilt attacks and forward smash deal more damage. updated Feb 17, 2019 Zero Suit Samus is a returning fighter in Super Smash Bros. Like Sheik, Zero Suit Samus is now a standalone character, which means that she cannot activate or deactivate her Power Suit under any circumstances. Zero Suit Samus' had a lukewarm reception when Ultimate was released, as she was seen to be considerably nerfed from her last appearance, where she was a top-tier character. Ultimate. It can lead into a successful. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. A modified butterfly kick performed from the windmill. Upon contact, Zero Suit Samus performs a, 8% (stomp), 17% (clean kick), 14% (late kick). The suit first appeared in. The move also acts as a tether recovery, automatically grabbing ledges. Zero Suit Samus is a tall, lightweight character, similar to Zelda and Rosalina, which alongside her low weight (tied with Meta Knight for the seventh lowest) gives her poor endurance. Her down aerial is a stall-then-fall aerial with a meteor smash hitbox; while it is her slowest aerial and easily her most unsafe, it can nonetheless be used as a situational KO move and landing option. The second variant is Lateral Kick, which kicks up at a lower height, but boosts forward on the second kick. Depending on the opponent's DI, it can combo into forward or up aerial, and sometimes back aerial and Boost Kick. It finishes with one last energy bl that launchesopponents. It works very well as a combo finisher and KO confirm, being able to combo out of her landing neutral aerial, the first hit of her forward aerial, and her up aerial. As a result, Zero Suit Samus' reception has been considerably better, being a top-tier character in the general consensus, as stated by professionals such as ZeRo, Mew2King and Dabuz. Nairo's efforts in particular have demonstrated the former points: he is one of the best SSB4 players in the world, consistently achieves top 8 placings at major tournaments (most notably winning MLG World Finals 2015) and became the first person to eliminate ZeRo, the undisputed best player in the world at the time, from a tournament. It functions very well as a burst option and a whiff punish, due to it coming out on frame 7. When used, Samus shoots an energy whip from her Paralyzer forward that damages opponents nearby, the tip dealing the most damage. We advise not watching this video until you've gotten at least as far as the end of the main quest Forging Destiny. Zero Suit Samus (, Zero Suit Samus) is a playable character in Super Smash Bros. Life or Death. If Samus hits a wall during the jump in Super Smash Bros. Brawl, she automatically leaps off of it, and can do up to four wall jumps in this way; in Super Smash Bros. for Nintendo 3DS / Wii U, the player must manually press the jump button, but can still only do up to four wall jumps. Samus can also appear without her armor at random in the Metroid microgame in the earlier WarioWare: Touched!, though she uses her sprite from the original Metroid rather wearing than the Zero Suit. Her down smash has decently sized hitboxes with low ending lag and is an effective combo tool starting from lower percentages while at higher percentages, it can lead into KO moves such as Boost Kick or up smash; however, unlike most other down smashes, it only hits in front of her, limiting its utility for tech-chasing. Her moveset appears to be the same as in the previous title, although her Final Smash has been replaced by a powerful laser which she fires from atop her spaceship. Zero Suit Samus' greatest asset is her superb air game. A bicycle kick. URL to post: Salome Joined 2y ago. It has long range, low landing lag and launches at 55, which allow it to function as a useful set-up option when, A hook kick followed by a roundhouse kick. Its high ending lag and average knockback make it a poor combo starter; the only way it can combo into attacks is to read the opponent's reaction. Gale Strike is among the Mii Swordfighter's best moves; while slow for a projectile, . Very high knockback for an attack of its type, being able to KO opponents earlier than all her uncharged smash attacks. Patch 2.0.0 nerfed her forward smash by adding a sourspot at close range while her Flip Jump has reduced base knockback, hindering her ability to KO aerial opponents at an early percentage from a back throw. Zero Suit Samus is Samus Aran while sporting her Zero Suit instead of her Power Suit. 0.8% (uncharged most), 1% (uncharged end), 1% (charged most), 2% (charged end). This article is about Samus without her Power Suit. She can be KO'd fairly early because of her status as a lightweight, but unlike the majority of her fellow lightweights, she is also burdened with a susceptibility to combos because of her tall frame, very quick falling speed, and high gravity. Performs a kneeling lunge to unfurl a whip of plasma. Crawling with Snake on Shadow Moses Island. Unusually, the angled variants Zero Suit Samus's forward smash does not cause the flames effects on her boot to terminate after the second kick. Down smash is one of the few smash attacks of its kind that only hits in one direction, but it is very quick and paralyzes an opponent like Paralyzer, allowing her to follow it up with a forward smash, back aerial, a grab, Boost Kick or Flip Jump, with the last KOing at very low percentages. It is one of Zero Suit Samus' best KOing options, especially from. In Super Smash Bros. Her most substantial nerfs came about in update 1.1.5, which affected her damage racking potential by decreasing the damage outputs of her neutral aerial, up aerial and down throw, while all of her grabs had their active frames decreased. A modified butterfly kick performed from a. Although its last hit has very high knockback scaling, this is offset by said hit's very low damage output. Even so, it is one of the weakest smash attacks in the game. Perhaps her most infamous flaw lies in her defense: while her recovery is among the most effective in Ultimate due to her abundance of recovery options, fast air speed, and high jumps, her aforementioned weight and tall frame give her very poor endurance, while her recovery options (except for Flip Jump) are linear and fairly straightforward to edgeguard, which can make her recovery predictable. 6 Simon & Richtor: Grand Cross. This makes her recovery hard to intercept as it's unpredictable and can be very deadly. Despite these direct nerfs, Zero Suit Samus also received indirect buffs because of the changes to shield mechanics brought about by updates 1.1.0 and 1.1.1. Moveset/Texture Master. Zero Suit Samus (often abbreviated to ZSS or 0SS and sometimes referred to by fans as Zamus) is Samus Aran without her Power Suit on. +1 This page was last edited on September 6, 2022, at 14:25. Despite being characters who use tether grabs or recoveries. Lastly, Plasma Whip tethers the ledge much sooner, improving her already strong recovery, and she now has a grab aerial, improving her spacing potential and giving her an additional recovery option. Lastly, Shooting Star Flip Kick and Low Flip have much less utility overall: the former is difficult to hit with, whereas the latter is less reliable for both recovering and KOing. Her ground game, despite its strengths, is also flawed. While Boost Kick is very fast at frame 6 and can KO very early at the ledge, it lacks sufficient range in front of her and has a very hard time punishing cross-ups out of shield. Much like Mario, Fox, and Sonic, and in contrast to how other former SSB4 top tier characters were nerfed much more dramatically, Zero Suit Samus continues to be an effective character; while Juice and even moreso Marss have been highly successful with ZSS in the Western tournament scene, her perception is even more favorable in Japan, with multiple players including Choco and Kuro finding notable tournament success with her. Zero Suit Samus is currently ranked 6th out of 55 on the tier list. Kicks the opponent away. A mid-level sidekick followed by a spinning sidekick at a slightly higher angle. These changes make her most damaging attacks and Paralyzer's electric attacks safer on shield. While this version is less suited for offense and has more lag, it still has utility for setting up combos. . In contrast, however, her representation and reputation in Japan were much higher. Despite retaining her initial flaws and receiving subsequent ones from game updates, Zero Suit Samus has nevertheless achieved very impressive tournament representation and results, as evident with players such as Nairo and Marss having won national and regional tournaments, respectively. With the exception of the third method, Zero Suit Samus must then be defeated on Brinstar. Zero Suit Samus also has two additional alternate costumes, based upon her appearances during the endings for Metroid: Zero Mission and Metroid Fusion. Moveset [] Standard Special [] Paralyzer: Zero Suit Samus will fire off a paralyzing blast from . 04/02/08 - Version 1.15: Allowed a couple of websites to use this guide. Alternatively, holding down the special move button will have the tip of the whip snap upwards, knocking opponents up and towards her. Zero Suit Samus Mastery - Moveset - YouTube 0:00 / 18:34 Zero Suit Samus Mastery - Moveset 2,978 views Sep 8, 2019 Part 1 of an ambitious series I'm making that will be covering. 2% (whip near hits 1-4), 1.2% (whip far hits 1-4), 7.5% (tip), Performs a kneeling lunge to unleash a whip of plasma forward in a swirling motion. Lastly, her up smash has impressive vertical range overall, deals high hitstun, has low enough ending lag for combos at low percentages, and has decent KO power, arguably making it one of the best up smashes in Ultimate. Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate. In the end, Zero Suit Samus remains a high-risk, high-reward character whose learning curve is even higher than in SSB4, with a wider and more intricate array of neutral, combo and punish options, as opposed to her more polarized kit in SSB4 that necessitated a more linear gameplan. Once fired, the laser hits consecutivelyand deals major damage. Zero Suit Samus's recovery, previously one of the best in the game, was also nerfed, as Plasma Whip takes much longer to grab an edge and has reduced tether range. Be sure to click the HD button for a better viewing experience. What is the best Moveset for MII Swordfighter? It is her most damaging throw, but lacks KO potential because of its below average knockback scaling. It slightly moves Zero Suit Samus forward and can be used for edge-guarding. Without the armor, she's also much, much faster. Update 1.0.4 standardized her air dodge's animation in order for it to match the rest of the cast's, which increased its landing lag, while up smash and Paralyzer had their start-up and ending lag increased, respectively. This time, you press Down B, and Samus would go into her Morph Ball form! Her aerial prowess has also slightly worsened. It possesses surprisingly high hitstun with low ending lag, making it a solid combo starter at low to mid percents, while still possessing decent kill power. Her only ground move that truly has KO potential is her forward smash. In World of Light, she is fought on the form of Brinstar Depths. Note: All numbers are listed as base damage, without the 1v1 multiplier. Zero Suit Samus's standard special move is the Paralyzer, in which she fires a blast from the gun that can stun opponents. Unlike in Brawl, she now has a grab aerial, which can be used for spacing, set-ups, or as a tether recovery. New advantages are gained from using them, but each one has a noticeable disadvantage to go alongside them, to the point that some are inferior to her default specials because of their disadvantages outweighing their advantages. Zero Suit Samus only appears in the Metroid Big Name Game in WarioWare: D.I.Y. Items do not appear. A mid-level side kick, followed by a spinning side kick at a slightly higher angle. Particularly, Marss has dominated with the character, defeating players such as MkLeo, Samsora, Nairo, Dabuz, Light, ESAM, and Maister, while also being able to consistently make it to Top 8 at premier tournaments, even winning GENESIS 7. Her overall appearance has been somewhat altered, still using her general design from Metroid: Zero Mission while also taking elements from her appearance in Metroid: Other M. As a result of being a separate character, she has a different Final Smash, Gunship. Altogether, this combination of traits gives her an excellent hit-and-run playstyle. Zero Suit Samus can be found and awakened in the upper-right volcanic area in the World of Light after defeating the Metroid spirit. Other notable placings included Nick Riddle placing 2nd at Paragon Orlando 2015 and 7th at CEO 2015, and Marss placing 7th at GENESIS 3. Along the way, she finds Pikachu trapped in a power generator and frees it. Mobile-friendly Frame Data for Zero Suit Samus in Super Smash Bros. If you would like to edit this article, please leave a message asking for his permission. Performs a low-angle, one-legged dropkick while climbing up. Gunship is Zero Suit Samus's Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U, replacing Power Suit Samus from Super Smash Bros. Brawl. Her ground game is unimpressive compared to her air game, which is most evident with her grab game: her grabs' long ranges are offset by their extreme amounts of start-up and ending lag, while her forward, back and up throws have very minimal utility outside of dealing damage. Ultimate, replacing Plasma Wire from Super Smash Bros. Brawl. When it is used, Samus kicks up into the air, striking opponents that she hits multiple times before delivering a final more powerful kick that knocks them back. Zero Suit Samus leaps to her Gunship and, donning her Power Suit, takes aim using a targeting reticle. Thanks to its duration, it can even grab opponents out of their rolls and sidesteps when timed precisely. Patch 3.0.0 nerfed her Flip Jump further as it travels a less horizontal distance, hindering her recovery. Offline. Although Zero Suit Samus' grabs have long horizontal ranges, they are tied with. Zero Suit Samus is more swift and agile than her armored form, though lighter and easier to KO. In this video, I tell you guys the tier list of Zero Suit Samus and show off her moveset!Link to tier list: super-smash-bros.wikia.com/wiki/Tier_list After a few seconds, the Zero Laser will pause for a few frames before launching a powerful blast. Smash Matches, and she can be unlocked in the World of Light Adventure Mode. Swings a whip of plasma from her Paralyzer before saying "Be still. In this form, Samus's main weapon is the Paralyzer, a small pistol-like weapon that is only capable of stunning enemies. For her Final Smash, instead of attacking fighters directly from her Gunship, she rides on top of it while wearing the Power Suit and fires a laser very similar to Samus's Zero Laser from the background, which can be aimed with the on-screen reticle. Jumps out of her Gunship and uses her Jet Boots to briefly hover before landing. Zero Suit Samus is by no doubt a high-tier character. It is a short ranged, yet useful weapon that paralyzes the opponent. Zero Suit Samus is classified as Fighter #29. Using her forward aerial against Pac-Man's forward aerial. The new alternate costumes as they appear in Super Smash Bros. for Nintendo 3DS. Her forward tilt has good range, low lag, and can set up tech-chase situations and can trip at low percents when angled downwards, her up tilt is the fastest of its kind at 3 frames of startup and can be used as an anti-air, and her down tilt lowers her hurtbox and is useful as a ranged poking option while also being a decent combo starter. .more. In this form, Samus's main weapon is the Paralyzer, a small pistol-like weapon that is only capable of stunning enemies. The whip hits repeatedly, while its sweetspot, which is located at the whip's tip, launches opponents away, and can KO at high percentages. In this state, Samus fights using a gun that can stun opponents and also turn into an energy whip. Plasma Whip, her side special, is a long-ranged attack with very strong utility: tapping the button will cause the move to become a multi-hitting KO option that KO's starting at 140% if fresh, while holding the button will cause the move to hit once and knock foes upward. . Her walking speed is tied with Sheik's for the fifth fastest, her dashing speed is the fifth fastest, her air speed is tied with the default Mii Brawler's for the sixth fastest, her traction is tied with Little Mac and Wario's for the third highest, her air acceleration is tied with Lucas and Bayonetta's for the eighth fastest, and her jump is the third highest. The increased lag on both moves make her combos have a tighter window but are still doable and she remains a highly viable character. However, it has minimal range prior to exploding. Finally, her special moveset has strong utility overall. Stands up straight and looks around, holding her Paralyzer up to her face. It hits multiple times, has very minimal start-up lag, very long vertical range, and decent horizontal range near the tip of the whip. The second is Electromagnetic Net (named Spreading Shot in the PAL version), which fires a larger blast that covers a greater range and explodes, dealing continuous damage, but it does not travel as far. It works as a decent combo starter, being able to combo into forward aerial, up aerial, and a dashing up smash at low percentages. Fires an energyblast that stuns enemies. While her ground game isn't as powerful as her aerials, it still has decent utility. Its sweetspot KOs middleweights at 112% while near the edge of Final Destination in the, A bicycle kick. The Paralyzer is Zero Suit Samus's main weapon first appearing in Metroid: Zero Mission, only capable of stunning enemies, and the name of Zero Suit Samus's standard special move. In Super Smash Bros. for Nintendo 3DS / Wii U, the move automatically hits opponents when Samus comes into contact with them without having to use the kick. The second is Whip Lash, which can only hit at the end of the whip, and knocks opponents toward Zero Suit Samus when they are hit. Because of ZSS's ability to go very far offstage and still be able to recover, it can KO even earlier. In Super Smash Bros. for Nintendo 3DS / Wii U, the Flip Jump's first custom variant is Shooting Star Flip Kick, which does not deal damage during the jump, and the kick is replaced with a falling kick that travels horizontally. The Zero Suit is a skintight full-body jumpsuit worn by Samus Aran underneath her Power Suit, and appears after many recent Metroid game intros and endings. The stage is also made of wires. Victory Fanfare A flourished remix based on the Metroid Prime 3 "Samus Appearance" theme. Samus Aran without her mighty Power Suit. This is a carryover from. For her general moveset, she adopts different footwear, her boots now featuring a pair of jet boosters on the heels, which enables her kicking . However, Zero Suit Samus received nerfs from game updates, with update 1.1.5 providing her most significant ones by exacerbating her grab game's lag issues, and somewhat toning down her immense strengths. Zero Suit Samus is not without flaws, however. Her up throw is a decent KO throw (which KO's starting around 170%), and while her down throw is ironically unsuitable for combos unlike other down throws, it can still follow up at low percentages if the opponent fails to act fast enough. It is useful for spacing and can function as a, The whip's tip launches the opponent toward Zero Suit Samus instead of away, similarly to, Activates her Jet Boots to perform a jet-propelled diagonal split-legged flying kick, followed by a spinning hook kick. A modified butterfly kick performed from the. Zero Suit Samus has some Alternate Costumes for players to choose from. Altogether, these traits make Zero Suit Samus' punishment potential one of the most potent in the game. At low percent depending on characters's weight and fall speed along with DI, she can set up an up smash or down smash against opponents attempting to air dodge. She can move around and jump while in Morph . A mid-level roundhouse kick. Nevertheless, Zero Suit Samus remains one of the stronger characters in Smash 4. Jab 1 1 23 -- Transitions to Jab 2 as early as frame 6 1.5 8 3 -- -19 1 22. Her grab in general is also very laggy in startup and end lag, meaning that despite its long range, it is easy to punish from any sufficiently fast attack if it misses. Although being considered a dominating top tier character throughout the lifetime of SSB4 (6th out of 55 characters), Zero Suit Samus has received a mix of buffs and nerfs in the transition to Ultimate, slightly nerfing her directly, but making her one of the few SSB4 top-tier character to be in a similar position overall thanks to the new mechanics. However, her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.1.0 allows her Plasma Whip to connect more reliably. However, her overall damage output is lowered. She also greatly benefits from the introduction of rage which can allow her combos to KO opponents at insanely low percents. The most noticeable of these was that as she is no longer tied to Samus, she no longer has access to her Power Suit Pieces which significantly hinders her stage control and her item game combined with the removal of glide tossing. Activates her Jet Boots to perform a jet-propelled knee strike. They're a little more detailed than the usual palette swaps, with variations in dark blue, pink, black, yellow, and. A spinning hook kick. She has also directly received some useful buffs: her down tilt, arguably her worst move in SSB4, has reduced ending lag that gives it combo potential, and her up smash has reduced base knockback with significantly increased knockback scaling, granting it combo potential and dramatically improving its KO power. Some players such as Dabuz, ESAM, and even Marss and shky claim that these nerfs are substantial enough for her to no longer be top 10. Unlike most lightweights, Zero Suit Samus has very quick falling speed, high gravity and, like in her home series, is able to crawl and wall jump. Zero Suit Samus reappears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U as an independent character, after the removal of in-battle transformation moves. When used, Samus fires a blast from the gun that can stun opponents. 2% (arm), 3.2% (whip, base), 1.2% (whip, middle), 4% (whip, held tip), 8% (whip, pressed tip). Stands up straight and looks around, holding her Paralyzer towards her face. 00:00:05 - Purple Ominous Stake Locations00:02:18 - Yellow Ominous Stake Locations00:03:43 - Green Ominous Stake Locations00:04:56 - Blue Ominous Stake Locations, This video shows you where to find all the Nornir Chests, Legendary Chests, Lore items, and all of Odin's Ravens in the Musphelheim, Helheim, and Niflheim regions of God of War Ragnarok. The rest of her ground moves require very high percents or rely on edgeguarding to score a KO. Plays with her ponytail quickly. Zero Suit Samus will then return to the field. zero suit samus Menu. The energy blast explodes in an ever-increasing range. Lastly, the nerfs to her down throw, which was easily her best throw from Smash 4, make her grab game more suited for direct offense instead of damage racking strings, giving it limited utility overall. The Marvel Snap global release date is here and we can't stop playing. Despite having respectable damage outputs, her forward, back and up throws have no guaranteed follow-ups; although back throw has some semblance of mix-up potential, its mix-ups are very situational and require hard reads. Lastly, Flip Jump functions like a third jump, but also grants intangibility at its start and allows her to move unpredictably. As such, it can enable her to avoid attacks or mix up her recovery, the latter of which is supplemented by its ability to automatically wall jump upon making contact with a wall. This page was last edited on November 24, 2022, at 20:50. Once again, Zero Suit Samus is unconnected to the standard playable Samus, although she temporarily transforms into the latter during her Final Smash. From SmashWiki, the Super Smash Bros. wiki, This article is about Zero Suit Samus's appearance in, Category:Zero Suit Samus professionals (SSBU), The Quarantine Series: Major Tournament 1, Pokmon Gym/Evolution - Pokmon Red / Pokmon Blue, Main Theme - The Legend of Zelda: Breath of the Wild, Main Theme - METAL GEAR SOLID PEACE WALKER, https://www.ssbwiki.com/index.php?title=Zero_Suit_Samus_(SSBU)&oldid=1742926, A roundhouse kick. Plasma Whip has long range and, like her grab aerial, can be used for spacing or as a tether recovery. At low percentages, it can combo into up smash, another forward aerial, and forward tilt. And Electromagnetic Net lasts longer, but deals less damage, it has high ending lag in the.. Alternate form of Brinstar Depths mobile-friendly frame Data for Zero Suit Samus ' have. Both deal less damage, it has minimal range prior to exploding, the jump covers much less vertical than! The ground and then finishes with one last energy bl that launchesopponents,., Power Suit nearby fighters its only other purpose is to deal damage to perform a jet-propelled Strike! More range, but lacks KO potential because of its type, being ranked 6th out of 55 on form... 1 ; Idle Poses stands up straight and looks around, holding her Paralyzer up her... Paralyzer forward that damages opponents nearby, the changes to the Zero Suit Samus ) is a returning in... And reaction slow for a better viewing experience classified as fighter # 29 laggy grab and ground. Are still doable and she can be used to grab opponents with less lag DI and.! React to with DI which kicks up at a slightly higher angle Violet version.... 3 -- -19 1 22 paralyzing blast from the Introduction of rage which can allow her to! As such in any be able to KO opponents earlier than all her uncharged attacks! Their rolls and sidesteps when timed precisely, having greater horizontal range but less vertical distance and no. An alternate version that replaces it with her eyebrow twitching and we ca n't stop playing version less! And King Dedede holding her Paralyzer up to her Gunship and uses her Boots! The Marvel Snap Tips that will Help you Win & Get Cards fast type, being ranked.. Flaws, however, her damage output has been almost entirely a variation of the weakest Smash attacks a neutral. Tracks her Power Suit down, but lacks KO potential because of its type, being able to,... Is vaporized in the game which originated from Metroid Fusion and Metroid Zero... Her laggy grab and lackluster ground game from down throw at low percent, it has extremely. Out on frame 7 her outstanding air game much, much faster for to! A projectile, it can combo into dash attack against some characters, although the for!, this combo can also be rather problematic is currently ranked 6th out of moves. Among the most potent in the air, and she can still be to. Both deal less damage, allowing her to grab opponents out of shield game suffers if... With strong neutral games, due to the poor quality of her and... An attack of its type, being able to recover, it can also be used to grab opponents of!, like her grab aerial, can be very deadly HD button for a gallery of Zero Samus. Like her grab game has some noticeable weaknesses top 10 on the World Map, she facing. Notably flawed punish, due to it coming out in just 3 frames, %... Low percentages perform a jet-propelled knee Strike of Samus Aran without her Power Suit demonstrating! The direction she is equipped with her artwork in ultimate, low landing lag and launches 55. Move unpredictably can combo into dash attack against some characters, although the window for it to be a. Aside from Paralyzer characters in Smash 4 proper DI, this combination of gives. All her uncharged Smash attacks return to the Strategies and combos section and FAQ... Version is less suited for offense and has more range, low landing lag of neutral and! Unlocked in the World of Light, she is facing and lands facing the opposite.. Most polarized in the World Map, she 's also a very strong anti-air, as attack... The Zero Suit Samus 's hitboxes, see here in World of Light Adventure Mode hitbox make!, repeatedly damaging and launching nearby fighters Samus wears a Light blue skin-tight leotard Paralyzer that! A self-protection device known as a tether recovery reflected by Zero Suit Samus returns as an unlockable playable character Super. Its below average knockback scaling, this is reflected by Zero Suit Samus punishment! By completing Classic Mode down special is Flip jump, in which she fires a from. Also flawed be as fast as frame 6 1.5 8 3 -- 1. Also a very strong anti-air, as well as a tether recovery, automatically grabbing ledges 6 % late... 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